The Witcher 3 almost had a "focus mode" that sounds a lot like Fallout's VATS
How to dismember your dragon
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In a string of Witcher facts posted to Twitter this week, developer CD Projekt Red revealed that it once considered adding a "focus mode" to The Witcher 3 which would allow Geralt "to see [the] insides of any monster, target them and then cut with great precision." The studio also shared the above image, which suggests focus mode would've worked on humans as well.
This ability was obviously cut from the final game, so we'll never know how it actually would've handled, but at first blush it sounds a lot like the VATS system in the Fallout games. VATS doesn't give you an X-ray view of enemies, but it does allow you to target specific body parts more precisely. This makes me wonder if The Witcher's would-be focus mode slowed time like VATS does, or if it was intended as more of a scanner to identify weak points like the scanners in Metroid Prime or even Batman: Arkham. It being a Witcher game and everything, I'm also picturing a more gruesome targeting mode with finishers akin to Mortal Kombat's grisly execution animations. Damn, the more I think about this, the more I wish it was actually in the game.
Focus mode's post-mortem was the ninth Witcher fact CD Projekt Red's posted in the past couple of days. The previous fact is also pretty interesting: the soup in the pot near the Spoon Collector in The Witcher 3's Blood and Wine DLC "reflects the amount of soup actually eaten during this scene" according to your dialogue choices. And let's not ignore this gem:
Witcher Fact #7Hearts of Stone introduces two vanity items for Geralt: Professor’s spectacles and Ass ears. Late in production we realized that Geralt should be able to wear them simultaneously. That's why there's a recipe for Concealment kit, which merges them into one item. pic.twitter.com/5RZueSggv5October 22, 2018
Thronebreaker: The Witcher Tales is, quite unexpectedly, stuffed with interesting tidbits about The Witcher universe. Check out our full review for more.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


