The Plucky Squire blends 2D and 3D to deliver an enchanting adventure inspired by classic Nintendo games and Toy Story

The Plucky Squire
(Image credit: Devolver Digital)

Few upcoming games have stayed on my mind quite like The Plucky Squire. Following the journey of storybook characters, we take on the role of the young plucky squire, Jot, who's joined by his friends, Thrash and Violet. As well as venturing through the 2D pages of a book, we'll also get to hop into the 3D world that exists outside of it. With various puzzle scenarios set across both worlds, the jump from two to three-dimensional levels looks set to deliver creative challenges as we try to restore the book's happy ending, and put a stop to the tale's villain, Humgrump. 

Since its initial reveal in the Devolver Digital showcase last year, my sense of anticipation has only grown as I've seen and heard more - And that's not only thanks to the promise of inventive, dimension-hopping action. With a delightful artstyle and character designs that literally and figuratively jump off the page, there are so many imaginative, playful little details that make The Plucky Squire sound like one downright charming journey; right down to the names of the characters that feed into the nature of the setting. 

"Jot and friends are based on characters that have been floating around in my sketchbooks for a number of years – a squire hero, a mountain troll, a young witch, and a peppy mouse," co-director James Turner says. "These particular characters seemed like they'd make a good team of unlikely heroes for this story. These young adventurers live in the land of Mojo, which is a land of creativity, and each of the characters has a particular creative passion, which is where their names come from. Jot is a writer, Thrash is a heavy metal drummer, and Violet is an artist with a love of color."

"Humgrump is a villain that embodies the concept of anti-creativity. He is monochrome and rather square-shaped. His imagination is humdrum and his disposition is grumpy, and if you combine 'humdrum' and 'grumpy' you get Humgrump." 

Interplay  

The Plucky Squire

(Image credit: Devolver Digital)

Humgrump realizes he's the villain of the story who's fated to fail, and his desire to rewrite his own destiny sends our intrepid squire and his pals out of the pages of the storybook they call home. In the 3D world, Jot then finds himself on a desk full of giant toys, stationary, and all manner of trinkets that set up a variety of puzzle scenarios. Back in the storybook world, the challenges also play around with the setting, with word-based puzzles that switch up the environment. 

What makes the concept of The Plucky Squire so appealing, though, is the way 2D and 3D realms blend and mix together, with Jot jumping between them to run across the surface of a mug on the desk in the world outside of the book, for example. It's this interplay between 2D and 3D that's undoubtedly one of the game's biggest draws, and it was also one of the biggest creative challenges when it came to bringing The Plucky Squire to life. 

"The biggest challenge of this game is that we're actually creating many different games at the same time, including our 2D levels in the book and the 3D levels on the desk," Turner says. "There are so many more elements to refine and get right than in a game with a single system or perspective. Level design that works well in the 2D world won't necessarily work well in 3D, and vice versa." 

The Plucky Squire

(Image credit: Devolver Digital)
Big in 2024

Big in 2024: GamesRadar+ preview of the biggest games of the year

(Image credit: Future)

GamesRadar+ is exploring the most anticipated video games of the year with Big in 2024, with new articles dropping every day throughout January

"We're also aware that we can't just have levels that only feature straightforward 2D or 3D gameplay," Turner adds, "we have to do something a little unique, and so we're always leaning into the idea of the interaction between 2D and 3D. For example, when you're in the 3D desk environment, there are many times when you need to jump into 2D and bring an object out from that flat world and into the third dimension. Conversely, when you're in the 2D pages of the book, there are many times when you need to jump out of the page and manipulate the book in a three-dimensional way – turning its pages or tilting it to affect what's happening in the page. Finding a way to feature that interplay between 2D and 3D is a fun creative challenge that we always have in mind when thinking about the game's levels." 

With inspiration from various sources such as classic Nintendo titles and retro arcade games for its levels and puzzles, Turner also points to Toy Story and real environments such as "our kid's messy rooms" for the visual design of the 3D world. From its look to its overall concept, The Plucky Squire makes for one very enchanting mix of ideas. 

"The Plucky Squire is the kind of game that can contain lots of gameplay and visual ideas, and the most enjoyable thing has been thinking up those ideas and then making them a reality. We have a talented team working on this game, and it's exciting to see as they bring those ideas to life. It also never gets old seeing a 2D character running across a realistically lit 3D surface." 


Look ahead to more exciting releases on the way with our roundup of upcoming indie games

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

Read more
a dude holding a gun cowers against a wall as the shadowsof raptors can be seen coming for him
'No-one wants to play a Match-3 game': Prolific indie dev made his Match-3 Metroidvania to "definitively prove" his publishers wrong
Mio and Zoe encounter a Sandfish in a ruined sandy world in Split Fiction
Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 isn't the classic turn-based RPG I've been longing for, but its combat is somehow even better than what I wanted
Big in 2025: Revenge of the Savage Planet
Revenge of the Savage Planet hopes to follow in the footsteps of Metroid Prime
A giant crocodile from South of Midnight breaking out of a Big in 2025 frame
South of Midnight's gothic folk tale could be Xbox's ace up the sleeve for 2025
Fighting side-scrolling opponents in Absolum
Street of Rage 4's developer returns with Absolum – a fantasy flavored beat 'em up with a Hades twist
Latest in Adventure
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Pokemon TCG Pocket
Pokemon TCG Pocket is getting yet another new expansion as the addition of shinies and Gen 9 Pokemon keep free-to-play players drowning in new cards to collect
Pokemon TCG Pocket Shining Revelry
Pokemon TCG Pocket Shining Revelry release date and details
Europa
Dev behind cozy mashup of Ghibli and Zelda says working on Diablo and Overwatch taught him "storytelling isn't just an enhancement to world-building – it's what gives it meaning"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG