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  1. Games
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  3. The Elder Scrolls
  4. The Elder Scrolls V: Skyrim

The Elder Scrolls V - what we want to see

Features
By Matthew Keast published 28 July 2010

Forget cool spells and monsters. We want concrete solutions to glaring flaws

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Encumbrance is always annoying in games. Nothing like the stupid reality of gravity to make a game unfun. We understand that it adds an element of strategy as the player must carefully consider what to carryon adventures, and that it feels a bit silly if you can carry twenty full suits of armor, a feast fit for a banquet hall, and more herbs than a medicinal marijuana facility, but at the same time, if you really want to use an encumbrance system, at least make it reasonable. We couldn’t count how many times we were deep in a dungeon, discovered some amazing piece of armor, picked it up, and suddenly couldn’t move. Then we had to shower pots, pans, and cheese wheels like a shoplifter at Costco.


Above: He may look all fancy-pants in that armor, until he realizes he can’t move

At the other end of the scale, Oblivion also lets you craft spells that make encumbrance meaningless. So what’s the point of even having it? Either don’t put it in there at all, or make the standard encumbrance more reasonable, and don’t let the player circumvent it. Hell, even Demon’s Souls, one of the hardest damn games ever made, had a more forgiving encumbrance system than Oblivion.

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Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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