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Dungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creators
By Graham Pembrey published
Feature Interview | Exploring the Fable creator's classic strategy series, from original concept to modern incarnations

"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
By Alex Spencer published
Feature Interview | Uncovering the secrets of Animal Well, Tunic and UFO 50 with the devs themselves

“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostly
By GamesTM Staff published
Interview From the Vault | Obsidian was "at the top of the list" to make New Vegas, GamesTM learned at E3 2010, and Bethesda's reasons still make sense today

Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
By Edge Staff published
Feature There's no rest for the wicked in Fallout 1, and that's a very good thing

Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life
By Ian Dransfield published
Interview On the Radar | Fallout has seen many changes, off-shoots, and failed projects in its time – who knew the end of the world could be so full of life?

"It felt like a great, natural fit, it was just a matter of tuning the gameplay": How Shogun: Total War marched into new territory and laid the foundations for a strategy game empire
By Adam Barnes published
Interview Every great military campaign has to start somewhere

Black Ops 2, Treyarch's unexpectedly experimental shooter, still surprises and discomforts – though not always intentionally
By Jeremy Peel published
Feature Feature | Revisiting Call of Duty: Black Ops 2, the FPS that turned the sub-series into a vital pillar for Activision's shooter behemoth

Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"
By Alex Spencer published
Big Preview | Rally Point: Battlefield 6 needs to go big to get the iconic FPS back on track – speaking with multiple developers, we get the briefing on the battle strategy

Mario is a sports star, doctor, and has even fought Sonic – 40 years after Super Mario Bros, it's the plumber's sheer versatility that's been the secret to success
By Nick Thorpe published
Feature The Magic of Mario | Mario's platform games are the core of the series, but the star has done everything from racing his rivals to throwing fists with icons like Sonic and Pac-Man – that adaptability has helped to ensure that the plumber's next outing is never far away

Super Mario Bros' legendary themes have ensured they're unforgettable after 40 years: "Koji Kondo wrote Mario music with such light-hearted joy"
By Nick Thorpe published
Feature The Magic of Mario | The sublime sounds of Super Mario Bros have led to the creation of some of the most memorable gaming audio of all time
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