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Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
By Phil Iwaniuk published
Interview Interview | A trip through the Collected Works of simcade savant and Lighthouse Games studio head Gavin Raeburn, who has made a habit out of revolutionizing a genre

Should Resident Evil 5 remake come next? I forced my coworker to play co-op with me to investigate
By Dashiell Wood published
Opinion Opinion | "Seven minutes is all I can spare to play with you"

"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
By Sean Cole published
Feature Interview | Pandemic Studio alums go deep into the making of the kooky adventure that rocked PS2 and Xbox

John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
By Jeremy Peel published
Preview Hands-on | How Toxic Commando's incorporation of vehicular tech sets the zombie battlefield apart from competitors

"It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
By Rory Milne published
Feature Interview | Banjo creators Chris Sutherland, Ed Bryan, Gavin Hood, Gary Richards and Steve Malpass explain how the series evolved

"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
By Ed Smith published
Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0

"Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
By Sean Cole published
Feature Interview | How PS2 classic Bully managed to bring the open-world craze to an unexpected setting

"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
By Ed Smith published
Feature Interview | Exploring horror's enduring thrall with the creators of The Mortuary Assistant, Crow Country, and more
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