Syndicate review

EA’s old-school reboot is more enjoyable than anyone’s probably expecting

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All these systems feel a little underdeveloped. The three offensive apps feel like just the tip of a larger iceberg, but they’re all you get (at least in single-player). Character upgrades are rare and somehow unsatisfying. And the killstreaks need better calling out, à la Unreal Tournament; we barely noticed when we were on one, or that it was helping us. Still, breaching works well enough, and it’s undeniably cool to start running toward a would-be piece of cover and make it rise while you’re en route. It’s like, you’re a cyborg, man.

Like many other contemporary first-person shooters, Syndicate emphasizes aiming carefully and seeking cover rather than jumping all over the place and dodging with superior agility. Imagine the fun AI and semi-realistic gunplay of F.E.A.R., the modest pace of Killzone or Resistance, and a tinge of Halo-like sci-fi. The shooting feels very solid, augmented by a satisfying bullet-time mode that boosts your damage and lets you see through walls. The normal difficulty level isn’t a complete cakewalk, and the Achievements / Trophies are well-considered and mostly fun to strive for. (One thing we don’t like: Grenades are really clunky, necessitating a weapon-switch to toss).

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Platform"PS3","PC","Xbox 360"
US censor rating"Mature","",""
UK censor rating"","",""
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