Spelunking, giant-hunting, swimming and looting in Skyrim

Mindful of the PR handlers (who I imagined were watching me with concealed disgust at this point), I abandoned my ghoulish fun and ducked inside a nearby cave, charged the unsuspecting bandit within and immediately heard a deep rumble from behind me. Assuming the entrance had been blocked off, I put down the bandit and turned to see that I’d actually triggered a trap, which had dropped a pile of boulders from the ceiling. Fortunately, I’d been too quick to get caught in it, and after ransacking the place for more treasure, I left, accidentally caught the attention of some other giants, and met with predictable results.

Once I’d looted their corpses and pressed a bit higher onto the mountain, it eventually became clear that I couldn’t climb any higher on the path I was on – the ground had become too steep. Unfazed, I found a cliff overlooking the river far below and – with a running start – plunged hundreds of feet into shallow water, emerging unscathed next to one of the farms on the outskirts of Whiterun.

All this wandering through breathtakingly pretty landscapes had built up an appetite for more mayhem, and so – after crouching low to avoid detection – I crept up behind a guard and attempted to pickpocket him. As any novice Elder Scrolls player who’s ever tried to pick a guard’s pocket can guess, this didn’t go so well. Annoyed, the guard immediately turned around and demanded I either pay a fine or accompany him to prison.

Eff that. Politely declaring my intention to resist arrest, I immediately took a swing at him with my axe and caught him by surprise. The advantage didn’t last for long, though, and he retaliated, devastating my health with a few quick strikes. Luckily, I had a healing spell and had a sizable stock of health potions, and quick use of these kept me alive long enough to nearly finish the guard off. Sadly, one of his friends noticed what I was doing, and before I knew what was happening, my orc fell dead, three arrows sticking out of his back. At least he went down swinging.

It was around that time that I was shooed off the game so that the next demo could start, but the things I’d been able to do and see in the span of 60 minutes didn’t just leave me impressed or excited for the game; they reminded me why I loved playing through the last two. Things like plot, “radiant story” and structured missions are great, but it’s the ability to make your own fun and explore the world on your own terms that keeps fans coming back to Elder Scrolls games for months and even years after their release, and so far Skyrim looks ready to deliver.

Sep 9, 2011

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.