Scalebound's changed since it was a Wii game in 2006 - fewer dinosaurs, for example

Xbox One-exclusive Scalebound is one of our most-anticipated games of 2016. It's directed by Devil May Cry director Hideki Kamiya and developed by Bayonetta studio Platinum Games. It stars a capable young swordsman hero and there's a giant freaking dragon in it. But Scalebound looked quite a bit different in 2006, when it was being drafted as a Wii game starring a young girl who commanded dinosaurs.

"When we first started, the idea was for a Wii game, and we wanted to use a Wii Remote to do the orders for the dinosaurs," Kamiya recently told GameSpot. "You were in control of the dinosaurs, you were ordering the dinosaurs around, and they'd do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game."

Sam Prell

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.