Ray Tracing shader uncovers hidden background detail in Resident Evil Remastered
The shader reveals so much more than what the eye can see
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Hidden background details have been discovered using a ray tracing shader in Resident Evil HD Remastered.
YouTuber Harry101UK has shared what the game reveals when enabling a ray traced global illumination shader in a new video, and to our surprise it unearths higher-resolution background models with details that have never been noticeable before.
He explained that for the shader to work the game needs to have a working three-dimensional depth buffer and models. Previous games in the series like Resident Evil 2 and Resident Evil 3: Nemesis used two-dimensional backgrounds, but the Resident Evil Remaster has fully-realised 3D backgrounds in it that Capcom recreated for dynamic light purposes. If you play Resident Evil Remastered with the mode enabled you can see all of the detail that went into the remodelling of the famous mansion in a higher resolution.
Most of the video demonstrates the comparison between the game versus when it has the global illumination shader enabled, showing how the environments and characters are modeled. Surprisingly, the filter also reveals objects and details hidden in the background of the game. Resident Evil Remastered is famous for its dimly lit corridors and shadowy entry ways, but the shader strips back all of that and reveals so much more. Harry101UK said, “I was surprised by how many small things I never noticed in the environment before.”
For instance, turning on the shader will reveal an attic filled with items that would otherwise be consumed in darkness, and the giant Snake, Yawn, has strange bumps all over its character model. Even more interesting, the MO Disk reader object was originally a GameCube in the original version, but for the Remaster, they disguised it. If you enable the shader, however, the underlying model is still the original GameCube.
For more on Resident Evil, check out everything we know about the upcoming Resident Evil 8.
Weekly digests, tales from the communities you love, and more
Demi is a freelance video games journalist with a particular love for Final Fantasy. She's written for GamesRadar, NME, TheGamer, and Gamespot in recent years.


