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Dragon Quest 7 Reimagined producer says the dev tried to preserve the "cuteness" of Akira Toriyama's original designs
By Jordan Gerblick published
News "The original Dragon Quest 7 was defined by Akira Toriyama's designs"

My favorite Zelda: Breath of the Wild-like indie has a new expansion, and it follows Tears of the Kingdom underground
By Kaan Serin published
News Lil Gator Game: In the Dark is out now

Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
By Phil Iwaniuk published
Interview Interview | A trip through the Collected Works of simcade savant and Lighthouse Games studio head Gavin Raeburn, who has made a habit out of revolutionizing a genre

Baldur's Gate 3's tease in Larian's Divinity Original Sin 2 was originally so obvious that the devs had to water it down
By Kaan Serin published
News Mind Maggots, tadpoles... same difference

Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "It was like World Series Red Sox"
By Kaan Serin published
News "We, as a studio, got better"

007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"
By Jordan Gerblick published
News "We want to reduce that decision-making time to always keep moving forward and be a little bit faster"

"It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
By Austin Wood published
News "Every Soulslike needs to have that feeling"

Diablo 4 PC filled with blood is "perfect" after 3 years, says owner who would "love to give this to my future kids"
By Ashley Bardhan published
News Sustainable energy at work
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