
The Simpsons: Hit & Run devs explain how they were influenced by GTA 3
News “If there was no GTA III, there wouldn’t have been a Simpsons: Hit & Run”
News “If there was no GTA III, there wouldn’t have been a Simpsons: Hit & Run”
Feature 'The Ciprianis' is the GTA Liberty City Stories mob collab you didn't know you needed
News EA's racer, a 1996 arcade game, and one rogue artist helped turn SSX into an extreme sports classic
Feature The best Ratchet and Clank games battle it out for supremacy
News The devs decided to mess with Ash as much as possible
Feature Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
Feature Retro Gamer chats with Star Wars Legends video game developers
Guide Find all of the Grand Theft Auto San Andreas Horseshoes and give your luck in the casinos a serious boost
Feature The making of Splinter Cell – how a decision to "ruthlessly enforce stealth" helped create a classic
Guide Use your camera to capture all of the Grand Theft Auto San Andreas Snapshots with our complete guide
News Xbox pays tribute to its old-school competition
Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
Feature From cult classic Okami, to horror legend Silent Hill 2, the PS2 was an era of experimentation – but modern AA gaming is recapturing some of that lost magic
Feature Here’s how Max Payne was made, from the people that were there at the time
Feature Retro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
Feature The gradual evolution of Resident Evil is best viewed through the prism of its gunplay, which has shown a willingness to evolve and iterate over the last 25 years
Feature Making a case for the resurrection of Resident Evil Outbreak
Feature For its 25th anniversary, we chart the complete history of the Resident Evil games – from the evolution of the mainline games to the weird and wonderful spin-offs