Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • RPG Club
  • Countdown to GTA 6
  • Game of the Week
  • New Games 2026
  • G+RLS Podcast
  • Best gaming tech
  • Join our RPG Club
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Stealth
  3. Hitman

Why Hitman Absolution may not be the Hitman game you want. Or a Hitman game at all

Features
By David Houghton
Published 11 January 2012

Anyone for Splinter Cell Conviction: Bald Edition?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

The other option is that the Hitman series really has been simplified as heavily as it currently looks. That it really has lost the dizzying array of the cunning, logistically-demanding, open-ended Machiavellian gameplay. That the game is no longer about instingating 'accidental' death from the other side of a mini-sandbox before walking away without anyone knowing you were ever there. That Hitman: Absolution is a linear, hide-and-kill stealth-game-by-numbers. Because as slick and beautiful as it was, yesterday's demo was basically Splinter Cell Conviction: Bald Edition.

Objectively different

The mission we were shown was an early one, following on from the very important, very different hit which kicks off Hitman: Absolution’s story. Agent 47’s handler (and the closest thing he has to a friend) Diana has been flagged up as a traitor by the powers that be, and 47 himself has already been sent to kill her. He has, unsurprisingly, succeeded. But as a dying wish, Diana has asked 47 to go to an orphanage to find a girl she knows. The girl is in danger from Wade, the game’s main villain, and 47 has been asked to intervene.

So we find our slap-headed death-dispenser infiltrating said dumping ground for the de-parented, not to meticulously set up an elaborate series of quietly lethal events as usual, but to safely navigate a linear route full of hostiles on the way to an objective.

Latest Videos FromGamesRadar+
Watch full video here:

First up, we were given a demo of the level being played for a Professional rating, ie. very stealthily, but not quite up to the “I was never even there” standards of the series famed Silent Assassin rank. Many of the series’ iconic tropes were fully present and correct. We saw lethal and non-lethal takedowns. We saw 47 use random items of level furniture as improvisational melee weapons. We saw him drag and stash bodies in wardrobes. We saw him hide in said clothing receptacles and peek through cracks in their doors to observe patrolling guards.

We saw him change into the clothes of downed NPCs in order to walk past potential aggressors untroubled. We saw the welcome return of his iconic, crab-that’s-just-done-a-poo-in-its-pants sneaking animation. We saw a lovely slick new cover system, every bit as fluid and sticky as PVA glue, and looking at least on a par with the delightfully tactile wall-hugging antics of Deus Ex: Human Revolution. But something just wasn’t right.

You may like
  • James Bond smirks in M's office in 007 First Light "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
  • A synth torso wriggles on the ground Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory
  • A close-up of Sofia in Resonance: A Plague Tale Legacy "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat

Running out of options

The thing is, the reappearance of all of these warmly familiar sights served only to throw into stark contrast the utterly un-Hitman level design and gameplay-flow. Sandwiching all of these elements into a resolutely linear A-to-B structure felt very much like dropping Ryu into a side-scrolling Final Fight-style brawler and calling it Street Fighter V. The recognisable surface elements were there, but the wide-reaching, organic gameplay potential associated with them – indeed, which they were originally designed to facilitate - just wasn’t.

Agent 47 was no longer playing the long-game, quietly exploring a sandbox in order to discover deliciously contrived avenues through which to set up ‘accidents’, or studying and manipulating the behaviour of the area’s cast of players. Instead, he was sneaking along a largely linear, occasionally branching path, partaking in the same basic hide/wait/kill/move/repeat loop inherent to stealth games since Manhunt.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

It was a slickly polished version of that gameplay loop, admittedly. IO’s new Glacier 2 engine is indeed a thing of beauty in motion, providing deep, rich colours and some of the most solid and affecting light and shadow effects I’ve seen on a console game this generation. But the fact remained that what I saw in the ‘quiet’ version of the demo exhibited nothing beyond the archetypal mechanics of a competent linear stealth game. And in these post-Arkham-City, post-Deus-Ex:HR days. that just isn’t enough to get truly excited over.

When the most player-driven action in a Hitman game is a choice as binary as deciding to sneak through a room full of guards or crawl through an air-vent instead, it’s clear that something fundamental has changed in the design philosophy.

But wait. There was another way to play Hitman: Absolution. And we were about to see it.

You may like
  • James Bond smirks in M's office in 007 First Light "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
  • A synth torso wriggles on the ground Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory
  • A close-up of Sofia in Resonance: A Plague Tale Legacy "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat

Going loud

IO’s aim, they have told me, is to provide as much scope as ever for dedicated perfectionists to slink through this game like a ninja made of mist, but while also making the gameplay accommodating to those who are happy to screw things up without reloading their last save. The idea is that 47 now has the ability to repair a balls-up if he acts quickly enough. Exposure to the enemy no longer need result in the whole level turning against you and hunting you down like a swarm of starving locust.

To show us 47’s new versatility, we got a demo intended to exhibit his full toolbox. I hoped to see more varied, more creative ways of dealing with the problems ahead. I got half of that. A whole lot of people died in a whole lot of different ways, but none of it was truly creative. Not like dropping a wine cask on someone with a remotely triggered bomb, or switching a theatrical prop gun for a real one before walking away and waiting for the audience to start screaming.

47 choked people. 47 threw toy robots as distractions and then choked people as they investigated. 47 bludgeoned people to death and dumped their bodies in children’s ball pools and down laundry chutes. He shot up small groups of men using his trademark silenced Silverballer pistols. He shot up large groups of men using a shotgun (which he was directed to by a hostage, as a reward for rescuing said hostage from the previous small group of now-dead men). He found a syringe, a previous favourite tool with which to poison food for a sneaky time-delayed kill. But he used it to stab a man in the throat instead, essentially making it the same in function as the various bludgeons available elsewhere in the level.

This simpler, more blunt approach to 47’s abilities obviously made me a bit sad, but slightly more troubling was the perceived game balance. Now of course, this is unfinished code we’re talking about, and there’s probably a whole bunch of extra work to be done, but at the moment 47 seems a little too effective as an out-of-cover, balls-out killing machine.

The enemy AI didn’t look too comfortably equipped to deal with him in full-on Rambo mode, making detection so quickly, easily – and lethally - dealt with that sneaking barely seemed important at all. Especially once the frequent ‘area clear’ messages on-screen started to make it apparent that the level was modular and segmented as well as linear. Making 47 better at improvising can only be a good thing in terms of creating player-driven experiences, but IO are going to need to be careful not to lose the series’ sense of dealing with a living, connected, organic world.

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming PlayStation Xbox Platforms
PRODUCTS
Hitman: Absolution hitman
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
James Bond smirks in M's office in 007 First Light
Action Games "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
 
 
A synth torso wriggles on the ground
Survival Horror Games Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory
 
 
A close-up of Sofia in Resonance: A Plague Tale Legacy
Adventure Games "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat
 
 
Altaïr Ibn-La'Ahad in Assassin's Creed
Assassin's Creed Forget about Ezio, it's the original Assassin's Creed that needs a remake the most
 
 
007 First Light screenshot of Bond pointing a gun at an off-camera enemy
Action Games Zelda Breath of the Wild's most important lesson lives on in 007 First Light
 
 
The xenomorph attacks, drool glistening as its multiple mouths open, in Alien Isolation 2's prologue, with the orange GamesRadar+ Summer Preview 2026 frame
Survival Horror Games 15 years after the first game made horror history, Alien Isolation 2 unleashes a smarter, meaner Xenomorph
 
 
Latest in Hitman
Cropped close key art of Agent 47 pulling out his gun for Hitman 2
Hitman Hitman Classic Trilogy Remastered announced, and the side-by-side comparison is lovely
 
 
A screenshot of James Bond in 007 First Light's reveal trailer.
Hitman 007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"
 
 
007: First Light
Hitman Boy, 007: First Light really looks like Uncharted but with Hitman-style stealth, and honestly hell yeah
 
 
Hitman
Hitman 007: First Light devs were in a "really, really bad spot" with only "3 months to survive" before Hitman saved them
 
 
Cropped in key art of Agent 47 for Hitman 2016, showing him suited in front of a world map
Hitman "There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of Assassination
 
 
007: First Light
Hitman "We actually did put Daniel Craig in there": Hitman developers secured the 007 First Light license by modelling James Bond's face onto Agent 47's body
 
 
Latest in Features
Xbox Elite Series 2 controller
Gaming Controllers An Elite Series 3 controller wouldn't be a cure-all, but it would be exciting
 
 
Leda, dressed as a dancer, moves her hand in front of her in Fire Emblem: Fortune's Weave in front of red fabric
RPGs Fire Emblem: Fortune's Weave fixes my biggest issue with Three Houses, and I'm already obsessed
 
 
Todd Howard Starfield explainer
The Elder Scrolls Now that The Elder Scrolls 6 is playable, Bethesda's RPG nightmare of its own making is nearly over
 
 
Sean Murray in a gray hoodie smiling
Survival Games 10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it
 
 
Wolverine fights The Hand in Marvel's Wolverine for PS5, with the orange GamesRadar Big Preview frame
Action Games After 2 hours playing Marvel's Wolverine, Insomniac has crushed my fears of a post-Spider-Man slump
 
 
An Argonian character in armour standing in front of a ship in The Elder Scrolls 4: Oblivion Remastered for Nintendo Switch 2
The Elder Scrolls Oblivion Remastered on Switch 2 is a miracle port – and a reminder the RPG still isn't fixed
 
 
LATEST ARTICLES
  1. Key art for Gears of War.
    1
    Gears of War movie producer believes that video game adaptations should "contribute" to game lore rather than copy it
  2. 2
    Spider-Man: Beyond the Verse trailer leaks online in the latest breach for Marvel
  3. 3
    Halo co-creator says the remake's lack of PvP is a "misstep" resulting from "poor planning"
  4. 4
    Veteran Naughty Dog designer wants an Uncharted prequel instead of another "cash grab" remaster
  5. 5
    Pokemon PC port Gen1Recomp gets Gold support, dev says it's "not vibe coded" even though "AI helped"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...