Plants vs. Zombies 2 installed on iOS 25 million times since August
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Plants vs. Zombies 2 is on more than 25 million iOS devices, exceeding its predecessor's lifetime reach on the mobile OS despite only launching in August. Electronic Arts today announced the sterling performance of PopCap's free-to-play garden defense sequel in its second quarter 2014 fiscal statement.
While the previous title started on PC and made its way to mobile devices over years of growth, PvZ 2 began exclusively on iOS. It fully released on Android last week and will likely experience a second boom as the widespread mobile OS' users begin battle gardening.
EA lost $273 million over the quarter, though it said in a conference call with investors that it is working on several cost-control measures: those include "sunsetting" multiple browser-based social games and canceling development on the free-to-play Command & Conquer.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


