New BioShock Infinite video details a civil war among the clouds
Get to know both sides of the ideological debate in the game's newest featurette
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BioShock Infinite impressed the hell out of us at E3, even with our increasinly high expectations. One aspect of the game we find particularly exciting is the conflict happening around protagonist Booker DeWitt as he escorts Elizabeth off the soaring city of Columbia. Unlike the already ruined Rapture from BioShock, the civil war between Columbia’s leader and his rebel opponents is just getting warmed up. In the most recent behind-the-scenes vignette from Infinite’s developers, BioShock creator Ken Levine explains the beginnings to this battle, and how dire it’s become once the game begins:
This trailer also highlights another facet of Infinite that piques our interest: the interactivity with these riled up crowds. BioShock was filled with interesting characters, but nine times out of ten they were kept safely behind glass as you helplessly watched something horrible happen to them. Now you’re walking among the crowds, you can choose to be seen and do the right thing or slink away quietly to safety. The possibilities seem limitless, and in spite of the overabundance of first person shooters, games like Infinite prove there are still fresh directions for the field to take.
Jun 16, 2011
This trailer also highlights another facet of Infinite that piques our interest: the interactivity with these riled up crowds. BioShock was filled with interesting characters, but nine times out of ten they were kept safely behind glass as you helplessly watched something horrible happen to them. Now you’re walking among the crowds, you can choose to be seen and do the right thing or slink away quietly to safety. The possibilities seem limitless, and in spite of the overabundance of first person shooters, games like Infinite prove there are still fresh directions for the field to take.
Jun 16, 2011
This trailer also highlights another facet of Infinite that piques our interest: the interactivity with these riled up crowds. BioShock was filled with interesting characters, but nine times out of ten they were kept safely behind glass as you helplessly watched something horrible happen to them. Now you’re walking among the crowds, you can choose to be seen and do the right thing or slink away quietly to safety. The possibilities seem limitless, and in spite of the overabundance of first person shooters, games like Infinite prove there are still fresh directions for the field to take.
Jun 16, 2011
Weekly digests, tales from the communities you love, and more
This trailer also highlights another facet of Infinite that piques our interest: the interactivity with these riled up crowds. BioShock was filled with interesting characters, but nine times out of ten they were kept safely behind glass as you helplessly watched something horrible happen to them. Now you’re walking among the crowds, you can choose to be seen and do the right thing or slink away quietly to safety. The possibilities seem limitless, and in spite of the overabundance of first person shooters, games like Infinite prove there are still fresh directions for the field to take.
Jun 16, 2011

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.


