MultiVersus hitboxes are getting a "big overhaul"
Jake will also be seeing changes
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
MultiVersus will get a "big overhaul" of its hitboxes, its game director has confirmed.
Responding to a fan query yesterday on August 4, MultiVersus game director Tony Huynh commented on hitboxes for the fighting game. As you can see from the response below, developer Warner Bros. has big things planned for overhauling the hitbox system in MultiVersus.
We’ll be looking at Finn in sections, we are working on a big overhaul of our hitbox/hurtbox system so don’t want too many moving partsAugust 5, 2022
If you're unfamiliar with the term, hitboxes in fighting games are how the game determines the range of an attack, and whether an enemy character will get caught in said attack. Every individual attack in a fighting game will have a predetermined hitbox, dictating where the attack will land, and if an enemy character happens to be in said hitboxes, they'll be struck.
As you might be able to imagine, hitboxes are an incredibly tricky thing to balance in fighting games. If a character's hitbox is too small, the game will feel unfair, as it'll be harder for other players to catch them out with attacks. Developers walk an incredibly fine line of balancing the hitboxes of individual attacks and characters to get everything feeling fair for players.
Additionally, Huynh also reveals that Finn the Human will see some changes, although he doesn't elaborate on what these changes are in particular. MultiVersus' expansive roster has already seen a fair few changes since launch last month in July, including the likes of Taz's Tornado attack seeing a much-needed nerf, so further work on other characters isn't exactly a surprise.
Here's our Multiversus Toast and toasting players explained guide for a full look at how to complete an early challenge.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


