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  1. Games
  2. Adventure

Lost in Blue 3 review

The oddly compelling survival adventure returns

Reviews
By Matthew Keast
Published 19 March 2008

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If you’ve never played Lost in Blue 1 or 2, diving into this one can be quite daunting. Luckily, a welcome change this time around is a more forgiving difficulty, meaning you won’t spend your first hour on the edge of death. The game makes some attempts at explaining the various minigames, and when it does bother to explain something, it’s all nice and clear. Unfortunately, there are a whole lot of elements left completely up to you to stumble through. Often it’s obviously intentional and works as discovery gameplay - you fiddle around with something until it works, just like a castaway would. Other times, things don’t work and there’s no apparent reason why. At one point we observed that we could expand our cave’s storage area, and the popup text told us we could now ask our partner to perform the task. Yet when we talked to him, no such dialogue option appeared, and the task remained undone, forever a mystery.

There are also clunky interface issues that should have been fixed by the third time around. In order to talk to your partner you have to let go of their hand and then turn to face them. Dialogue trees, when ended, kick you back to the overhead view, so if you want to ask multiple questions, you have to keep going in and out of dialogue. Much of the game works this way - it’s peppered with unnecessary transitional screens or animations that slow things down.

As we said at the beginning, this type of game will only appeal to certain gamers. If you played a previous Lost in Blue and just couldn’t get enough, this will certainly satisfy your craving. If you weren’t too into the last one, this entry is basically more of the same (and even a near-remake in most respects) with a few extra features thrown in, so you won’t be finding some revolutionary new direction for the series. There are a couple of simple multiplayer challenges thrown in, and thanks to download play you won’t have to expect everyone to own a copy. If you’ve never played any of these games and the concept sounds intriguing, you may find quite a gem here. And finally, if the whole premise sounds about as entertaining as folding cardboard boxes, it’s unlikely you’ll have much fun with it. However, we expected as much and ended up engrossed while time slipped away and we lived out a humble existence on some faraway isle.

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Mar 19, 2008

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Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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