Iron Man VR "all started with a challenge", director says in behind the scenes look
The development team give a behind the scenes look at Iron Man VR
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A behind the scenes look at the creation of Marvel's Iron Man VR has been posted on PlayStation official YouTube channel, offering some insight into the creation of the upcoming VR experience that puts you in the famous suit of Tony Stark.
Director Ryan Payton opens by explaining how Seattle-based studio Camouflaj came to develop Iron Man VR: "The inception of Marvel's Iron Man VR all started with a challenge… Jay Ong who runs Marvel Games came back and told me that project [Iron Man VR] was probably going to go to a bigger studio, and I said, 'Hypothetically, what would it take to get that project?' And he said, 'Well, you'd have to have the best pitch I've ever seen and a prototype that beats every other prototype we've ever seen.'"
Engineer Troy Johnsen then talks about the creation of the prototype called "flight", which began by putting physics thrusters on the palms "to see how it felt". Payton recalls an employee spent over 30-40 minutes playing around in the prototype just being Iron Man and flying around, and it was at that point they thought "we've nailed it."
The behind the scenes look also explores the development's teams goals for the game, from accurately re-creating Iron Man's suit and all of its functions and features, to delivering an immersive experience through action and storytelling.
"Tony Stark as a character is such a fun sandbox to play in as storytellers," Payton says. "At Camouflaj, we really wanted to make sure that we paired the action with really fun and meaningful story moments."
Iron Man VR is set to release on PS4 on July 3. In the suit of Iron Man, you're attacked by a mysterious hacker who "repurposes old Stark industries weapons". Using the PSVR headset and Move motion controllers, you can fly around and use Stark's repulsor jets and all of the suit's iconic arsenal of weapons. Along the way, you'll also meet some other iconic Marvel characters.
Stay on top of the latest releases with our round-up of all the upcoming PS4 games.
Weekly digests, tales from the communities you love, and more

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.


