"The pipe came with us. The scissors didn't."
We knew that The Last of Us was going to be violent, but it's not until we went hands-on that we realized how creatively violent it would be. We played a level set in the small town of Lincoln, running into a variety of plantzombies and killing them in as ruthless a manner as possible. Here's how.
The first enemy we saw blew up via a explosives set by Bill, the paranoid handyman we were looking for. The next one we took care of ourselves with a bow, sending an arrow sailing through the sky, right into its head. We continued on, moving a plank over a gap between buildings to pass. Platforming isn't as climby as it was in Uncharted, so we needed to actively make our own path to get from point A to point Z. The next zombie caught us off guard, leaping into our path and grabbing us. We pushed him off by pounding square, then bashed him with a pipe that with scissors taped to it. The pipe came with us. The scissors didn't.
Then we smacked a guy with a brick, then another guy with our pipe, then we got strung upside down (damn you, Bill's traps!) and shot a bunch of enemies in the head. The final one was smashed with a baseball bat we found, but it took a few hard, loud, brutal swings to finish him off. We still don't know how The Last of Us will turn out, but we do know one thing: it's going to be bloody. Very, very bloody.
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