Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

A screenshot from No Man's Sky showing someone in a space suit stood amongst futuristic-looking architecture.
Games No Man's Sky programmer shares the "first 3D world" he co-created at 18 years old, which was "a foundational step for me from there to No Man's Sky"
Two players in horror game REPO.
Horror Games REPO and Schedule 1 receive the highest honor an indie game can possibly get outside 2 seconds in a Nintendo sizzle reel: Geoff Keighley telling the world they're outselling some genuine AAA juggernauts
The title character vacuums the floor in Milano's Odd Job Collection
Games After 26 years, a gorgeous PS1 cult classic is being officially released in English for the first time, and one of the best fan translation groups around helped make it happen
Animal Well screenshot, captured on PC
Platforming Games After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
Nintendo DS
Nintendo 20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
Two players in horror game REPO.
Co-op Games "Let's just fail quickly": REPO devs pivoted to co-op horror after running out of money since their last game "hadn't been successful enough"
Among Us crewmate popping out of a TV with a hush hand sign
Games After handing out millions, Among Us dev says its indie fund has a signing rate roughly 8x higher than most publishers, most of its games are under $500k, just 6 are $1 million or more, and RPGs are king
  1. Games

How PSone did Indie games 17 years ago

Features
By Justin Towell published 30 June 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Total Soccer Yaroze by Charles Chapman

Total Soccer Yaroze by Charles Chapman

This is a very slick top-down football game in the vein of Sensible Soccer. Apparently it's a conversion of a PC game from 1997, which is remembered as fondly as... well, I forget exactly what. Still, it runs rather brilliantly on PlayStation, with cute little 3D footballers and a camera view that zooms smoothly in and out depending on what's happening on the pitch.

Best bit? The fact that the player names have all been slightly altered to avoid license issues. So it's 'Backhim' of 'Minchaster Utd' that bends the ball into the top corner in the video. Obviously that's supposed to be Gary Neville. Can't fool me.

Page 1 of 14
Page 1 of 14
Haunted Maze by Edward Federmeyer

Haunted Maze by Edward Federmeyer

I love Haunted Maze, because it's so... shonky. It's a bit like Pac-Man in that you have to run around a maze, avoiding the undead while collecting things. But in this instance, collecting everything opens a door and, instead of ghosts, you have zombies chasing you. So it's actually totally different.

But by far Haunted Maze's greatest feature is its music, which has you running around to the likes of 'In The Hall of the Mountain King'. Speaking of which, don't you find it annoying that you can't fit all the words of that title into its tune? 'In the hall of mountain king' sounds too much like Niko Bellic is singing it. Unless you start on the 'The'. As in: 'Iiiiin... the hall of the mountain king, mountain king, mountain king...'

Page 2 of 14
Page 2 of 14
Blitter Boy in Operation Monster Mall by Chris Chadwick

Blitter Boy in Operation Monster Mall by Chris Chadwick

Blitter Boy is a legitimately brilliant video game and the clear 'winner' for me in terms of best Yaroze offering. It's got the rescue/lead/export mechanic of Flicky, the tilted, top-down aesthetic of Smash TV and the classic iconography of '80s gaming (only updated to '90s-spec) with its Pac-Man-esque ghosts and fruit.

With various weapons to pick up (one of which made our list of 100 best weapons ever), a jump button to take out those pesky UFOs, a dash ability that saps health and countless clever little touches and special effects, it's a masterclass in game design. And I doubt it would look out of place if it were released on PSN today. Wonderful.

Page 3 of 14
Page 3 of 14
Pushy II by R Fred Williams

Pushy II by R Fred Williams

This one is more about the design than the execution, with 'functional' graphics and sound leaving the gameplay to take centre stage. Maybe I've turned shtoopid from too many video games, but I struggled to get past even Joanna. I don't mean you have to push people out of the way and there's a girl called Joanna who simply won't budge. The levels are named like people, see?

I would love to have more to say about Pushy II, but you can probably tell I'm struggling. For some reason, I feel like the lead character should have been a penguin. I don't know why. Let's move on.

Page 4 of 14
Page 4 of 14
Psychon by Ben James

Psychon by Ben James

Loading up Psychon in 2014 immediately brings Hotline Miami to mind. The top-down, ultra-violent gunplay is obviously familiar. But this is actually more like a game you've probably completely forgotten about, called Loaded.

Loaded was a Saturn and PlayStation game that had a really strange advertising campaign. Something about 'If you must wear panties, make sure they're LOADED'. I still don't really understand what the implication is there. But anyway, Pshychon is fast, smooth and still satisfying, if a little too repetitive.

Page 5 of 14
Page 5 of 14
Between the Eyes by Lewis Evans

Between the Eyes by Lewis Evans

This may look like a bizarre screensaver from a late-'90s PC, but there's actually a lot of programming prowess on show here. You pilot your ultra-shiny craft through a psychedelic tunnel of ever-changing colours, attempting to avoid the walls and post a time faster than the enemy craft in front of you.

Its handling is too basic and the walls too close to really make the game fun, but a 3D racer of any description built in this environment is impressive. Come on, it's over now. Stop convulsing on the floor.

Page 6 of 14
Page 6 of 14
Bouncer 2 by Scott Evans

Bouncer 2 by Scott Evans

Second-best game on this list, make no mistake. Bouncer 2 is way, WAY better than it looks. It's a breakout clone with an oddly dark colour palette choice, in which you must bounce two pixelly men on a see-saw, collecting every diamond in the level to move onto the next. But there's much more to it than that. Its simple looks mask a brilliant game with immense depth. Seriously, IMMENSE depth. Look, it's even got me using capital letters for emphasis, it's THAT good.

You can hold Square to trigger a magnetic beam (blue stuff, pictured) that pulls the man in the air towards the empty side of the see-saw, which means you can influence the movement of a man bouncing along at the top of the level. Bonuses that fall from blocks can be caught with the see-saw, level warps and power-ups reward careful play, and discovering all these joys suddenly means you've lost a day to tiny, bouncing men. Amazing.

Page 7 of 14
Page 7 of 14
Hover Car Racing by Richard Smithies

Hover Car Racing by Richard Smithies

This top-down racer is very simplistic, offering stripped-down Micro Machines-esque racing on featureless tracks. It's quite tricky to control and would benefit from having a track map in the corner of the screen, as there's not really enough time to react to corners before you're on top of them. Chicanes? Forget about it. Might as well just steer into the wall now, save some time.

When you learn the tracks and get used to the controls, it's a challenging but playable experience, but not one that I would recommend. Also, I have a question I simply must ask: if these cars are hover cars, why do they get bogged down in the sand at the side of the track?

Page 8 of 14
Page 8 of 14
Time Slip by David Johnson and Mike Goatly

Time Slip by David Johnson and Mike Goatly

This one's not in the video because sadly I don't own a copy of it, but it certainly deserves a mention. It's similar to Braid in that it uses time as a fundamental gameplay mechanic in a 2D platforming world, although it's used differently here. When the clock starts to tick round, the game records everything you do. Then, after 30 seconds or so, it replays exactly what you did as a clone of yourself. So if you stand on a switch while recording, the 'other you' will do the same when you resume, allowing you to pass doors. That's what we in the trade like to call 'really neat'.

The game's original creator, David Johnston, re-released the same game on Xbox Live's Indie channel, with some slightly improved graphics. Worth checking out if you like the sound of it.

Page 9 of 14
Page 9 of 14
Terra Incognita by Team Fatal

Terra Incognita by Team Fatal

Perhaps the most ambitious of the Net Yaroze titles, Terra Incognita delivers a true 3D RPG. The intro sequence is full of graphical wizardry, like translucent water and lens flare that even cuts out when the sun passes behind the mast of the 3D ship.

It is basic to play, reminding me more than a little of Dark Savior/Landstalker by Climax. But unfortunately it's been translated from Japanese to English very badly. Very, very badly. For future reference, monsters normally make people 'scared', not 'scary'.

Page 10 of 14
Page 10 of 14
The Incredible Coneman by Lars Barstad

The Incredible Coneman by Lars Barstad

There's not really anything incredible about The Incredible Coneman. In fact, as Conemen go, most of what he does seems relatively run-of-the-mill.

It's a 3D Pac-Man clone, which works as you might expect, although the 3D sometimes allows you to miss a dot as you walk by, which is annoying in an unexpected kind of way. The Power Pills also don't let you defeat the ghosts, instead merely passing through them (maybe that's why he is incredible?), and the music is awful. Great success.

Page 11 of 14
Page 11 of 14
Rocks 'n' Gems by Gerhard Rittenhofer

Rocks 'n' Gems by Gerhard Rittenhofer

This is a Boulder Dash clone, which is well-delivered and smooth to play. I remember giving it a chance when I first played it, but couldn't really see the attraction of it. And then I remember playing Boulder Dash on DS and thinking that I couldn't really see the attraction of it, so maybe the problem lies with Boulder Dash itself. Or me.

I suspect if this game had been made today, it would be called 'Flappy Gems', if you know what I mean. Pac-Man, Boulder Dash, Pac-Man, Breakout, Pac-Man... imagination doesn't seem to be the Yaroze catalogue's strong point.

Page 12 of 14
Page 12 of 14
Clone by Stuart Ashley

Clone by Stuart Ashley

"OH MY GOD KILL IT WITH FIRE! AAAAARGH! AAAARGH! KILL IT! KILL IT NOW! OH GOD! RUN! RUN FOR YOUR LIFE!" That's the reaction Clone evokes in most people. I mean... translucent, fat-legged humanoids with massive staring eyes and broken bone stumps for arms? I had blocked these monstrosities from my thoughts for a good 15 years until loading it up again to take a screenshot for you. I hope you're happy. I'll be in therapy for months.

As for the game, it's a simplistic but reasonably slick Doom clone, as the name would suggest. And it was certainly not worth the mental trauma just to bring you that journalistic 'insight', let me tell you.

Page 13 of 14
Page 13 of 14
Remember Net Yaroze?

Remember Net Yaroze?

This list isn't exhaustive. For instance, I didn't include the Mah Jong game because, frankly, ain't nobody got time for that. Neither did I include Gravitation because the track design is so annoying, I actually killed myself. Yes, I am writing this from beyond the grave. Now I'm off to chase after people in a maze while I try to fit words to 'In the hall of the mountain king'. Iiiin... THE hall of the mountain king...

And if you're looking for more, check out The 25 best indie games of all time and What if game characters wrote songs?

Page 14 of 14
Page 14 of 14
CATEGORIES
PlayStation Platforms
Justin Towell
Justin Towell
Social Links Navigation

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

See more Games Features
Read more
A screenshot from No Man's Sky showing someone in a space suit stood amongst futuristic-looking architecture.
No Man's Sky programmer shares the "first 3D world" he co-created at 18 years old, which was "a foundational step for me from there to No Man's Sky"
Two players in horror game REPO.
REPO and Schedule 1 receive the highest honor an indie game can possibly get outside 2 seconds in a Nintendo sizzle reel: Geoff Keighley telling the world they're outselling some genuine AAA juggernauts
The title character vacuums the floor in Milano's Odd Job Collection
After 26 years, a gorgeous PS1 cult classic is being officially released in English for the first time, and one of the best fan translation groups around helped make it happen
Animal Well screenshot, captured on PC
After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
Nintendo DS
20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
Two players in horror game REPO.
"Let's just fail quickly": REPO devs pivoted to co-op horror after running out of money since their last game "hadn't been successful enough"
Latest in Games
Deltarune
Deltarune's hardest achievement is the most Toby Fox thing ever: A secret message on PlayStation for whoever somehow dodges every trophy in the game
A monster in Wuchang Fallen Feathers pounces on the main character against a giant moon and misty sky
Wuchang: Fallen Feathers is the hardcore Soulslike you'd get if you tried to turn Sekiro into Chinese Dark Souls 3, and that devotion to FromSoftware is exactly why I like it
Stellar Blade
They're 8 years behind, but Stellar Blade fans are on track to out-horny Nier Automata fans: after 1 day, the top 30 NSFW mods on Nexus Mods have 350,000 downloads
A player in the guild hall as a miner during one of the best Switch 2 games, Fantasy Life I: The Girl Who Steals Time.
'Zelda but a life sim' RPG Fantasy Life i sells 1 million copies, and there's a new update with improved graphics for Switch 2 and the improved camera everyone's been hoping for
Out of Words
This co-op platformer was a "boyhood dream" for the self-taught stop-motion animator now directing it, and it might just rival It Takes Two with a more earnest story and action less likely to destroy your relationships
Clair Obscur: Expedition 33 hero Gustave in a striped swimsuit
Turns out you can ruin some of Clair Obscur: Expedition 33's most impactful moments and fights with a funny costume secret – or enhance them, depending who you ask
Latest in Features
A monster in Wuchang Fallen Feathers pounces on the main character against a giant moon and misty sky
Wuchang: Fallen Feathers is the hardcore Soulslike you'd get if you tried to turn Sekiro into Chinese Dark Souls 3, and that devotion to FromSoftware is exactly why I like it
Out of Words
This co-op platformer was a "boyhood dream" for the self-taught stop-motion animator now directing it, and it might just rival It Takes Two with a more earnest story and action less likely to destroy your relationships
A Towa screenshot shows a character performing a bright orange attack in a green field at dusk
Bandai Namco's first-ever roguelike is an entertaining, direct descendent of Hades with anime girls, but I wish it really was "unlike any roguelike" the way its devs promised me
Dakota Johnson as Lucy and Pedro Pascal as Harry in Celine Song's Materialists
Marvel stars' A24 rom-com Materialists has great reviews, but many are repeating the 'elevated horror' mistake of the 2010s – and we need to dump it before it's too late
The Outer Worlds 2 screenshot of the Spectrum Dance Saber being used against an enemy
The Outer Worlds 2 is fixing the first RPG's biggest weakness by improving guns "in every way", and the sci-fi nerd in me is already screaming about the Shrink Ray
Cyberpunk 2077 Switch 2 gameplay showing
Cyberpunk 2077 on Switch 2 is not without its flaws, but this is the best portable trip to Night City so far
  1. Jan sadly presses a hand on a screen that says 'deceased' in The Alters
    1
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  2. 2
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  3. 3
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  4. 4
    Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"
  5. 5
    Tom Clancy's Rainbow Six Siege X review: "Bigger, better, and more user friendly than it's ever been – it's the perfect time to dive in"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Alexander Devrient as Colonel Ibrahim, Ruth Madeley as Shirley, Jemma Redgrave as Kate Lethbridge Stewart, Varada Sethu as Belinda, Ncuti Gatwa as the Doctor, Millie Gibson as Ruby, Bonnie Langford as Mel, Susan Twist as Susan Triad, and Yasmin Finney as Rose Noble in Doctor Who: 'The Reality War.'
    1
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  2. 2
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  3. 3
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  4. 4
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"
  5. 5
    Doctor Who season 2, episode 5 spoiler review: 'The Story & The Engine' is "one of the most original and ambitious episodes this show has produced in years"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...