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  1. Games
  2. Simulation

Harvest Moon: Island of Happiness review

The simple life? Not exactly...

Reviews
By Nick_Ellis published 9 October 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Stylus controls work nicely

  • +

    Bright

  • +

    detailed

  • +

    cute and colorful

  • +

    Worryingly addictive

Cons

  • -

    Same as every Harvest Moon

  • -

    Ambient tunes get tiresome

  • -

    Not carefree fun

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

After the crushing disappointment of Magical Melody, Island of Happiness sees a return to form for the Harvest Moon series, which celebrates its tenth birthday this year. In short, we love this. In fact, we love it so much we’re seriously resenting having to take time out from tending the turnips, milking the cows and mining for emeralds to write this review. As you may have guessed, we’re suckers for the series and this is as good as it’s ever been.

As usual, the story is inconsequential. But for the record, you’re marooned on a deserted island post-shipwreck, and after a chat with some fellow shipwreckees you decide to make a stabat restoring the island to its former glory. You take occupancy of a ranch and settle down to some seriously hard farming graft.It’s the usual Harvest fare of planting, tending and harvesting seasonal crops, and looking after animals so that they’ll provide you with produce. The more work you put in, the more money you’ll raise – and with that cash you can make improvements to both your ranch and the island itself. The more improvements you make, the more people will be attracted to the island and set up home. It’s a circle of life thing...

Everything from movement to tool use and menu navigation is done via the stylus. It’s all executed very nicely but surely the option for a D-pad-and-buttons control scheme would have been easy to implement? Playing one-handed for any protracted length of time left us with some serious arm cramps. The other main problem lies with storing items. Your rucksack holds plenty of stuff but not all identical items automatically stack. While X amount of the same crop neatly falls into one slot, other stuff, such as chicken eggs, fill one slot each. As such, you spend a silly amount of time fiddling with your sack. But that’s a minor moan in what’s otherwise a delightfully – worryingly – addictive Harvest title. Now, if you’ll excuse us, the cucumbers need watering...

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