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  1. Hardware
  2. Retro

The newest Analogue 3D update fuels my dorky desire for accurate library cartridge colors

News
By Phil Hayton published 13 May 2026

Still no N64 save states or screenshots, though.

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Analogue 3D connected to monitor with yellow Donkey Kong 64 cart inserted and matching library entry on screen.
(Image credit: Phil Hayton)
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Another update for your Analogue 3D has arrived in the form of version 1.2.6, and this one's for the cartridge nerds. This time, the patch enhances the FPGA retro console N64 library by letting you change the colors of each cart. That's going to make your on-screen collection look just like your shelf, or you could just make everything pretty in pink.

The specific color options in the Analogue 3D version 1.2.6 patch notes include gray, red, green, blue, yellow, gold, black, purple, and pink. Aside from the latter two girlypop colorways, all of those flavors match official cartridges released by Nintendo, and the cart plastic occasionally represents a more elaborate backstory.

For instance, Turok: Rage Wars was released in the US with a black shell, but that version is cursed with a bug that makes it impossible to 100% complete. Developer Acclaim inevitably set up a replacement process where players could mail in that copy and receive a patched version, but the replacements featured a generic gray shell. That variant is now a sought-after collector's item, so having it properly represented within your Analogue 3D library makes sense.

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Analogue 3D with Kirby 64 cartirdge inserted next to original controller, Donkey Kong 64 yellow cartridge, and black Turok 2 cart.

(Image credit: Phil Hayton)

Not everyone's going to relate to the Turok anecdote, especially if you're in Europe, where Rage Wars was released in bog-standard grey by default. Personally, I'm just hyped that I can set my NTSC Donkey Kong 64 cartridge to its appropriate yellow attire, and you can bet I'll be setting Kirby 64: The Crystal Shards to puffball pink. It'll also be pretty fun setting homebrew and ROM hacks to whatever shade feels right, especially since flash cart files can now show as individual library entries.

These latest library improvements help the 4K N64 feel far slicker than it did back at launch, but I am itching to see bigger promised features arrive on the Analogue 3D. We'll potentially have to wait until version 1.3 for the screenshots function that acts as a photo album, or the "Memories" tab that should serve as a save state hub, but taking baby steps with the FPGA system is a wise move.

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  • Close up of Analogue 3D on woodgrain desk with Star Fox 64 (Lylat Wars) cartridge inserted and monitor in backdrop with new Memories save states feature active. The Analogue 3D finally has save states, just in time for my Star Fox 64 playthrough on the 4K N64
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Hand using original N64 controller to select pink cartridge color in Analogue 3D settings menu for Kirby 64.

(Image credit: Phil Hayton)

Rather than shoving every feature out the door, Analogue has been slowly fine-tuning the 3D post-launch. Alongside the colorful library carts, Version 1.2.6 also addresses SD card stability, improves the progressive output mode for games like Resident Evil 2 by fixing flickering, and polishes the 3DOS with perks like longer scrolling library titles.

That said, bigger features are still popping up on the 4K N64. Last month's Version 1.2.5 added advanced HDR to the Analogue 3D that helps it mimic the brightness of a CRT TV, and previous patches added the invaluable ability to force progressive scan rather than the original, blurrier interlaced visuals. Hopefully, the next update will finally let me take cute snaps in my favorite Nintendo 64 outings, as it feels like the natural next step for 3DOS.

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Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware. In the past, they have covered everything from retro gaming history to the latest gaming news, in-depth features, and tech advice for publications like TechRadar, The Daily Star, the BBC, PCGamesN, and Den of Geek. In their spare time, they pour hours into fixing old consoles, modding Game Boys, exploring ways to get the most out of the Steam Deck, and blasting old CRT TV visuals into their eye sockets.

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