Halo Infinite community director pens lengthy response to a slew of community complaints
Brian Jarrard empthizes with the issues raised
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Halo Infinite community director has responded to ongoing complaints surrounding the game's multiplayer mode.
Over the past weekend, Brian 'Ske7ch' Jarrard posted a lengthy message to the Halo Infinite community via the game's official subreddit. Chiefly, Jarrard says he empathizes with the community's ongoing frustrations surrounding various aspects of the multiplayer mode, even though, as he notes in the message, he doesn't agree with the attacks players are making on developer 343 and their personnel.
Jarrard's lengthy message also speaks to particular areas of complaints surrounding Halo Infinite's multiplayer mode, such as the lack of the popular Slayer mode. The community director notes that 343 is having ongoing discussions surrounding the feasibility of implementing the Slayer mode, but notes that no one at 343 believed not including Slayer was a "good idea" in the first place.
Jarrard's letter also seems to suggest that many of the complaints ultimately stem from the decision to make Halo Infinite free-to-play. Concerns around playlists and progression are both tied to "UI limitations," and there are "complex and not-ideal progression and challenge systems intertwined in playlists and modes that are not necessarily trivial to de-couple and change."
Overall though, as Jarrard rightly notes, 343 has always been open and honest with its community, and has responded numerous times to complaints. Jarrard and other senior 343 personnel have countless times acknowledged various issues that are brought to them by the Halo Infinite community, and have even provided timelines for fixes in some cases.
Halo Infinite's campaign and multiplayer mode finally launch in full later this week on December 8, as the Master Chief's long road draws to a close. For what we made of the full campaign experience, head over to our Halo Infinite review for more.
Halo Infinite weapons | Halo Infinite equipment | Halo Infinite Beta | Halo Infinite Tenrai event | How to level up fast in Halo Infinite | Halo Infinite Battle Pass | Halo Infinite ranks in order | Halo Infinite controller settings | Halo Infinite KD tracker and player records | Halo Infinite Fiesta matches | Halo Infinite killing spree | Halo Infinite crashing on PC | Halo Infinite User is Banned | When do Halo Infinite challenges reset?
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


