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  1. Games
  2. FPS Games
  3. Halo
  4. Halo Infinite

Halo art director is leaving the series and Microsoft after 14 years

News
By Austin Wood
Published 19 July 2022

Nicolas Bouvier was most recently art director on Halo Infinite

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Halo Infinite campaign co-op beta
(Image credit: Xbox Game Studios)
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Long-time Halo art director Nicolas Bouvier, known as Sparth online, is leaving developer 343 Industries and the Microsoft bubble as a whole after 14 years with the FPS icon. 

Bouvier announced his departure this week. "All good things come to an end," he said on Twitter. "After close to 14 years on Halo, I have decided to pursue other opportunities outside Microsoft and 343 Industries. It's been a hell of a ride, loved every minute of it. Wishing the absolute best to 343, you guys are and always will be amazing." 

Bouvier hasn't hinted at where these other opportunities will take him, but we can reasonably assume he'll be in another artistic role at his new home. As his 2018 343 Industries employee profile shows, he jokes that he was only good at drawing as a kid and consequently stuck with art since he was five, going on to study at Paris, France's ENSAD (Ecole Nationale Superieure des Arts Decoratifs). 

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After joining 343 Industries in 2008, Bouvier worked on concept art for Halo 4 – described by 343 as a "blend of dizzying, imaginative vistas, and a loose, almost impressionist style of painting" – and served as art director on Halo 5: Guardians. He was most recently art director of Halo Infinite, and also contributed covers and illustrations of multiple Halo novel and comic adaptations. 

While Halo Infinite's multiplayer component is still evolving, its world and campaign – which were Bouvier's priority – are essentially done. All we're waiting on at this point is full-fat campaign co-op, which got its first gameplay footage on the heels of its recent beta launch.

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Halo Infinite is getting a prequel novel next month.

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CATEGORIES
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Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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