First Half-Life: Alyx no VR mod removes requirement to play the game in a headset
You can already play Half-Life: Alyx without VR, but we wouldn't recommend it just yet
A Half-Life: Alyx modder has already found a way to play the game outside of its virtual reality criteria, allowing users to enjoy Valve's latest PC exclusive via a traditional mouse and keyboard setup.
As explained by Unreal Academy in the video below, Half-Life: Alyx's code contains hidden non-VR debug commands that can be activated through modding trickery, removing the need to enjoy the game with a VR headset.
This does, of course, come with a number of limitations. You can't use Alyx's now signature gravity gloves, for instance, while the general feel of the game outside virtual reality goes against everything Valve's emphasis on tactility and immersion built specifically for that format.
Indeed, Valve had assumed that modders would crack this code long before the game's launch on PC last week. In an interview with Polygon, designer Robin Walker predicted that the awkward results would "clearly demonstrate to people why we did this in VR."
"It will be a very crisp way of seeing all the stuff we got for the move into VR. If people play [a modded version on a standard display] and say this is just as good, that will teach me a lot. I will realize I'm wrong, and we didn't get as much as we thought, and I love to know whenever I'm wrong."
Looking at the non-VR gameplay in action, it's hard to deny Walker's predictions. Still, the speed at which the mod was created does reflect an appetite amongst Half-Life fans who can't afford to play the latest instalment in the famed series due to its pricey VR paywalls. Here's hoping Valve releases the prequel onto more platforms in future to ease the pain.
Valve also recently said the success of Alyx will determine if the next Half-Life game will also be a VR experience.
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Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.


