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  1. Games
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  4. God of War: Ragnarok

God of War Ragnarok director says "sequels are not always going to be as major a step"

News
By Jordan Gerblick published 21 October 2022

The sequel does "a lot more refining" than evolving

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God of War Ragnarok
(Image credit: Sony)
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God of War Ragnarok director Eric Williams said in a new interview that the sequel does "a lot more refining" than evolving.

Speaking to GamesRadar+, Williams explained the decision to carry over elements from 2018's God of War, like the collectible Nornir chests and Ravens, into Ragnarok. Apparently, those features will have a bigger impact on the story than you might expect.

"The ravens, for instance, I think you're going to be surprised when you see that that has its own story with its own culmination at the end of the game," Williams said. "Even the Nornir Chests, we talk about those in a bit of a different way to think about how and why they're placed where they are. And we try to acknowledge it all so it all makes sense within the world. But at the same time, we've got completely new stuff as well, so I think it works, there's no reason to get rid of it."

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Williams goes on to acknowledge the potential concern that God of War Ragnarok isn't enough of an evolution from the first game, but he argues against the notion that a sequel must be such a dramatic departure.

"Sequels are not always going to be as major a step. They're going to be refined, and they're going to be a continuation - especially in the story space. It would have taken us forever to rebuild the whole game and then take on that story. If you liked [the reboot], we'll give you that [again, but] we're going to do a lot more refining."

Specifically, Williams said "the combat is highly refined" and alluded to God of War Ragnarok's new suite of elemental powers Kratos can use.

"There's a lot going on real fast, and it gives you time to start to express Kratos in a different way. Like, if I want to be a tank Kratos, or a Magic or status affect Kratos … you can make those choices now. Last game, it was there, but it wasn't as accessible to make a whole build that goes one way or another. That's the stuff we were more focused on." Elsewhere, Williams talked to us about how the Dad of Boy meme is officially dead and how Sony Santa Monica wants to stand toe-to-toe with Naughty Dog on accessibility.

Want to know more? We talk with God of War Raganrok's game director about the importance of the opening hours - which we also got to see in our God of War preview.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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