Gears 5 Horde mode trailer introduces Ultimates, playable JACK, and more big changes
Take your first look at Gears 5 Horde mode
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Gears 5 Horde mode reveal was worth the wait. Microsoft saved the big moment for the end of its Inside Xbox Gamescom 2019 live stream and debuted an expanded take on what is arguably the Gears' series defining mode. Characters have their own hero-brawler style Ultimate abilities, progression resets every match, and you can play as your floating robot buddy JACK.
The basics for Horde mode in Gears 5 are the same as ever: teams of up to five players cooperate to defend themselves from waves of enemies with guns and deployable reinforcements. Developer The Coalition could have just made that again and everybody probably would have been happy, but it made some big changes to the little details.
Now your choice of character does more than just determine the back of whose head you're gonna stare at. Each character has a unique Ultimate ability they can use after charging up: Kait can turn invisible, JD can call in an airstrike, newcomer Fahz can see (and shoot) enemies through walls, and JACK can shoot a dart into enemies that let JACK's player control them. Speaking of JACK, playing as the robot buddy is meant to give newer players a way to help out while remaining pivotal to the team: JACK can heal allies, repair emplacements, and even pick up items to move them around.
For many, Horde mode is all about setting up one defensible position and never ever leaving. Gears 5 Horde mode will tempt players to leave their fortifications to drop harvesters on new Power Taps that open up across the map every 10 waves. Power is what powers your defenses, and it's also shared equally among the team, letting you level up the Perks you chose before the match began. You can ignore them if you prefer to keep turtling, but you may find it's worth the risk to boost your team.
However you kit out and level up your character during a match, your progress will reset at the end and you can try out a new build next time. The Coalition plans to add more characters to the game over time, expanding your options. That includes two old friends from Halo: Reach, who are included with Gears 5 Ultimate Edition.
Kat's Ultimate ability in Horde mode is an enemy distracting Hologram, and Emile gets to bust out the good old Drop Shield. They'll also be playable in competitive multiplayer and in Escape mode.
See what else is next with our list of upcoming Xbox One games.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


