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  1. Games
  2. Action

Gaming's most heartbreaking betrayals

Features
By Ryan_Hodge
Published 18 May 2011

The turncoats who made us want to sink to our knees and scream 'WHYYYYYY!?'

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Kain Highwind (Final Fantasy IV)

OK…maybe a character named ‘Kain’ should have been a giveaway that this guy has some dirty laundry to air. And maybe after the first back-stabbing, we should not have been too surprised about the second… and the third. But, hey, it’s not as if anyone has lived on this earth without trying to impress a girl…or being mind controlled by magic. Happens all the time.

For all the aforementioned stabbing of backs, Kain is a very honor-bound individual and close friend of Cecil. Sure, he might be in competition with Cecil for the affections of Rosa, but the young Dragoon officer wants to stop the villainous Golbez’s plot to ‘depopulate’ the Earth just as much as anyone. Problem is, Golbez’s mind control constantly causes Kain to turn on his comrades. This is made doubly sad by the fact Golbez is being manipulated by Zemus, an even bigger baddie. Poor Kain is a puppet of a puppet!

For all that, however, the saddest thing about his betrayals is they are wholly uncreative. The instant Cecil obtains the crystal from Fabul, Kain steals it. He then manipulates Cecil’s party into retrieving another crystal… so Golbez can steal it. He then informs Cecil’s party about the ‘Dark Crystals’ in the underworld…and then steals them. Mix it up, yeesh!

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After all of this, after Kain is freed from mind control for the hundredth time, he finds it within himself to commit yet one more betrayal of his own volition: he ditches Cecil and Rosa’s wedding during the game’s lengthy ending. We suppose the lesson is, just because someone is being mind-controlled doesn’t mean they’re not a douchebag.

Iris/Erim (Lufia 2: Rise of the Sinestrals/ Curse of the Sinistrals)

Though an ancillary character throughout Lufia: Curse of the Sinistrals, Iris is nonetheless a constant companion in Maxim’s party. Even though being a constant source of encouragement and guidance was enough, Iris goes above and beyond the call of duty when she takes a laser to the chest to protect a child prince.

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She attributes her miraculous survival to the enchanted amulet she wears as a priestess, but the actual reason is far more devious - she is the Sinistral of Death. It will take more than that to… kill her?

Where the other Sinistrals were content to just try to bring about the apocalypse head-on, Iris took a far more cunning route. As Maxim’s party defeated the other Sinistrals one by one, Iris learned from the mistakes of both her compatriots and her human counterparts. She even seems to take pity on some of the poor souls, which makes her inevitable betrayal all the more shocking.

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Just as Maxim’s party almost finds a way onto Doom Island, just as it starts to look like they might be able to win against the insurmountable odds, Iris, or rather Erim, makes her move. When Erim decides to strike, she does so without hesitation or mercy, leaving her former ‘comrades’ demoralized, disadvantaged and utterly shocked. For her betrayal’s effectiveness, it might have been ripped from the pages of The Art of War itself.

Wheatley (Portal 2)

‘Cheerful, nervous, and just slightly silly’ these are the best ways to describe this little AI ball that knocked on the door to our stasis chamber one fateful day. Just as fearful of GLaDOS and eager to escape the Aperture labs as any thinking being should be, Wheatley soon became an irreplaceable and sympathetic companion, a constant source of amusement and –on occasion- a useful ally. Had it not been for Wheatley’s advice, Chell might never have thought to disable GLaDOS’ trump cards of turrets and neurotoxins. At first, replacing GlaDOS’ AI core with Wheatley’s seemed a perfectly natural and sane thing to do.

But then it all went so horribly wrong. Our best friend since the companion cube changed when he was installed into GLaDOS’ mainframe. As if he had suffered a sudden onset of schizophrenia, Wheatley became suspicious, paranoid, even vindictive. Like a high school pal who’s fallen on hard times, Wheatley soon found himself addicted to the hardest drug of all: Science.

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The true knife in the gut is the fact it was our fault. Now free of her mainframe, GLaDOS, while still sarcastic and pushy, is less mean and bitter. It seems the issue was with the mainframe itself, not with the AI. So by installing Wheatley into the aperture mainframe, we became the unwitting purveyors of his corruption.

And that makes us have sad faces.

May 17, 2011

Top 7... Blue Ball moments
The game may be over, but where's our happy ending?


When brilliant tactical masterminds aren't


32 of gaming's least-beloved characters square off for our entertainment

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