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  1. Games
  2. MMO Games
  3. World of Warcraft

World of Warcraft hit with FOMO complaints once again as Blizzard slams the doors shut on delve Hall of Fame after just 9 hours: "Huge day for the unemployed"

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By Anna Koselke
Published 19 March 2026

"Holy shit this sucks"

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World of Warcraft is no stranger to fans' fear of missing out on timed or locked content, and the recent delve Hall of Fame achievement offers no exception – in fact, this might be one of the worst instances of FOMO that Blizzard's MMO community has experienced.

Less than a day after Season 1 launched, over 4,000 players tackled delve nemesis Nullaeus, prompting the closure of the Hall of Fame and its accompanying achievement in both the EU and North America.

Players from the former region, in fact, only had about nine hours to give it a go – which, you know, isn't exactly a realistic window for many of us, especially when those hours fall within those of the usual workday.

EU Delve Hall of Fame is full
 from r/wow

It's not going over well with fans, unsurprisingly, with a recent Reddit thread on the EU delve Hall of Fame showcasing as much. "Had school," reads one response. "Couldn't even log in. Should be a week for something like this."

Another adds, "So you have to take time off work or just not have a job to be able to get this one, nice." Plenty of folks echo this, with someone writing, "Bro, I didn't even get home from work…"

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It's not the only post to highlight players' disappointment about having to miss out due to, you know, life.

A separate thread on the NA delve Hall of Fame highlights similar thoughts, with a reply reading, "There's going to be a lot of very disappointed people who wouldn't have even had the chance to pull it once before it filled if they worked today" – and, indeed, there are plenty. "Can confirm," as somebody responds.

Huge day for the unemployed https://t.co/mviNOrdXuuMarch 18, 2026

Folks are taking to other social media with their complaints, too, with one post quipping, "Huge day for the unemployed." Another angry fan says, "The European Hall of Fame being filled before 2 pm, so no one employed could have gotten it, is funny as fuck LMAO please please please never do this again."

Well, they're certainly not alone in thinking that Blizzard should change its approach to such limited achievements in the future.

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Others are taking the opportunity to compare the feeling of FOMO in MMOs like World of Warcraft to Final Fantasy 14.

"A couple of weeks ago, I said that one of the things I like about XIV was, outside of seasonal events, FOMO wasn't bad, and I appreciated it," one such player writes. "Because holy shit this sucks and I can't believe people defend it." That makes sense – and seasonal events are longer-term as well, which softens the blow a bit.

A couple of weeks ago I said that one of the things I like about XIV was outside of seasonal events FOMO wasnt bad and I appreciated it.Because holy shit this sucks and I can't believe people defend it https://t.co/Db7TEoYmHtMarch 19, 2026

It's important to note that Blizzard actually changed how the delve Hall of Fame would work a couple of times. This is the first instance of special recognition for early delve nemesis kills, and initially, the cap was supposed to be 1,000 players.

The studio tweaked this, pushing it up to 10,000, before finally reducing it to 4,000 – which is evidently nowhere near enough, particularly when paired with the hours it's opened.

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Here's hoping that Blizzard hears fans' feedback regarding the delve Hall of Fame and gives the wider community more of a chance next time, should there be one. It's not easy to balance such unique achievements, but I'd argue there are ways to make it more fair.

World of Warcraft update lifts flying restrictions on mounts in Midnight, even if Blizzard acknowledges "the ability to fly trivializes a challenge" for some

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Anna Koselke
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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