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  1. Games
  2. Third Person Shooters
  3. Tom Clancy's The Division

The Division was originally "an MMO with World of Warcraft-style gameplay," devs reveal, and it had hotbars and all before it became a full looter-shooter

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By Anthony McGlynn published 17 April 2026

Massive Entertainment devs have shown how different the game could have been

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Before it was a gritty looter-shooter, The Division actually played a little closer to World of Warcraft, according to some devs who worked on it. They spoke about this iteration of the game and provided a brief snippet of footage during a recent let's play session.

In an episode of Massive Entertainment's Devs Playing series (spotted by Kotaku), Drew Rechner and Fredrik Thylander – now creative director and game director at the company, respectively, but both served as game designers on the 2016 game – dove into this early vision of The Division. "We designed [The Division's] combat around this loop, which we called OPE, internally – observe, plan, execute," Rechner explains, as he jumps into cover.

"So that was kind of the main combat loop, and it actually took us a while to actually reach that," he adds. "Because when we had started working on The Division, it was still an MMO with World of Warcraft-style gameplay."

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At this point, at the 2:00 mark, a build is shown demonstrating this, and it's a wild contrast to the game we got. There are hotbars, as Thylander points out, and the playfield is a large, grassy area as opposed to the crumbling New York City that became the actual setting. Oh, and there's a dog with the player character.

"That skill component wasn't there," Rechner remembers. "There wasn't those traditional shooter aspects. We were constantly trying to balance how much shooter is there, how much skill is there."

They landed on the balance that forms the through-line of The Division now, and it's implied the rest of the game was molded around that. I'm not sure going down a WoW-like route would've served the project much, but the dog should definitely make a comeback for The Division 3.

OG Last of Us designer is still "pissed" about Naughty Dog re-doing his work for the remake: "It is literally taking my scripts, pushing delete, and putting all new scripts in"

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Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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