"No subscriptions. No loot boxes. No battle pass": Subnautica 2 devs address concerns following major leadership changes, insist "it will remain a single-player first experience"

A young man scanning a reef while looking at an alien fish during the trailer for Subnautica 2.
(Image credit: Unknown Worlds)

Following this week's big Subnautica 2 leadership shakeup, Unknown Worlds has released a statement aimed at assuring fans that the original vision for the sequel is still intact.

On the official Unknown Worlds website, the developer addresses recent "leadership changes" announced by parent company Krafton on Tuesday. Namely, Steve Papoutsis, CEO of The Callisto Protocol developer Striking Distance, is now CEO of Unknown Worlds. Original Subnautica designer and director Charlie Cleveland, previous Unknown Worlds CEO Ted Gill, and co-founder Max McGuire are all out without an official explanation.

Notably, Unknown Worlds, surely speaking through a Krafton-approved filter, still hasn't given an explanation for Cleveland, Gill, and McGuire's exit from the project — not even a watered down, PR-friendly one you'd expect from such a high-profile departure. It only assures fans that "the team that has been working on the game day-to-day over the last few years remains completely unchanged.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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