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Resident Evil Requiem devs spent "some time experimenting" with open world and online formats, but in the end settled for a "single-player, offline game"
By Issy van der Velde published
News No multiplayer shenanigans here

Capcom revealed some Resident Evil Requiem gameplay and it's a big day for people who like walking down hallways
By Scott McCrae published
News At least the hallways look very good

Resident Evil Requiem director says Leon Kennedy is "quite a bad match for horror," and that's why he's totally, 100% not in the game even a little bit
By Jordan Gerblick published
News Uh huh

I'm replaying Dying Light 2 to prepare for The Beast, and I finally get why it isn't scary: it tried to fix something that wasn't broken
By Jasmine Gould-Wilson published
Now Playing Now Playing | Nights are a bit of a sleeper in Dying Light 2, and I'm ready for The Beast to change that

Dying Light: The Beast director says no-one expected Dying Light 1 to be "such a kickass game," but admits "we made some missteps" on Dying Light 2
By Ali Jones published
News Techland wants to prove it's still got its parkour zombie mojo

10 years later, the original Dying Light is getting a chunky visual upgrade with audio improvements this week, but it's not a "complete overhaul or remaster"
By Jordan Gerblick published
News Dying Light boss Tymon Smektala says his "heart skipped a beat" when he realized people were expecting a "full remaster" from the Retouched Update

Dying Light: The Beast director says he's "a little bit surprised" that more studios haven't followed Techland's "go anywhere" approach to open-world game design
By Ali Jones published
News Techland has pioneered some ideas that few studios have tried to replicate

Setting Silent Hill f in Japan is the smartest move Konami has made for the survival horror series since The Room moved out in 2004
By Jasmine Gould-Wilson published
Opinion Opinion | Silent Hill games have never been about a place, but about a feeling
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