31 years after working on the original System Shock, Arkane founder gave up on the 2023 remake because it was "too hard"

System Shock
(Image credit: Nightdive Studios)

Despite having worked on the original sci-fi FPS as a playtester three decades ago, Arcane Studios founder Raphaël Colantonio says he's given up on the 2023 System Shock remake after becoming "frustrated" by its difficult gameplay.

For some context, Colantonio helped out with QA on the original System Shock when he was at EA in the early 90s, and he says that experience was a pivotal moment in his career.

"I tried the one that came out a year or two ago — I got stuck in the cyberspace, unfortunately. That gameplay was too hard, so I was frustrated by it. But the rest was really cool until then."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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