Mario Kart World's staff would "go skateboarding or ride their bikes" during lunch breaks, which explains the wild movement in the Switch 2 racer

Mario Kart World screenshot showing Yoshi leaping off of his bike in celebration
(Image credit: Nintendo)

Mario Kart World's fancy movement mechanics were in part made by devs who would spend their lunch breaks skateboarding.

Mario Kart World may be catching some strays thanks to its glut of intermission tracks breaking up the actual track racing, but when you ignore that fact, I can't think of a Mario Kart game that feels better to play.

That love seems to extend to a lot of the development team, "we even have some staff members who go skateboarding or ride their bikes outside of the development team’s office building during lunch breaks."

But even then, Yabuki reckons players haven't found all of it, "We’ve also prepared many different gimmicks that are in between the courses, and I get the impression that there are still not many people who have practiced or fully played through them."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.