Heroes of Might and Magic: Olden Era is a "great pleasure" and a "great responsibility" for its superfan CEO, and he's governed by one guiding principle: "Heroes is for everyone"

The Big Preview art of Heroes of Might and Magic: Olden Era showing warring armies with a town and a dragon in the background - showing the Cover Story tag
(Image credit: Ubisoft, Hooded Horse)

Strategy games are a moreish delicacy, and Heroes of Might and Magic: Olden Era is what you get when a connoisseur enters the kitchen. The nostalgic yet refined throwback to the strategy series' classic entries is a labor of love for developer Unfrozen, and if I didn't know that from playing 20 hours of its mammoth demo, I'd have gleaned as much from the impressive array of Heroes memorabilia displayed behind CEO Denis Fedorov.

"It's sacred for many, many people in this world," he says of the honor he feels in spearheading the newest instalment in one of his favorite strategy franchises of all time. "It's a great pleasure, but at the same time, obviously, a great responsibility."

Heroes of Might and Magic: Olden Era big preview screenshots of expanded battlefield with extea hexes added in the demo update
Image credit: Ubisoft, Hooded Horse
Olden Era
Image credit: Ubisoft, Hooded Horse

With the demo still live on Steam after dominating Steam Next Fest conversations, and an update patch already implemented off the back of player feedback, that passion is very much palpable. Unfrozen is here to make a great game, and I've seen nothing but enthusiasm coming from the community as a result. "People feel this attention, this interest, this passion [we have] for the franchise we all love so much," Fedorov says of the excitement around Olden Era. "When you're motivated, when you're working on something and really passionate about it, the success should come sooner or later."

The Heroes franchise has had a tricky few years under lead publisher Ubisoft. Multiple format and naming convention changes later, however, Olden Era seeks to remind us of Heroes' roots. That makes Fedorov's mission statement simple yet profound: "We are trying to reproduce and carefully improve the magic of all past games."

A book of spells in Heroes of Might and Magic: Olden Era

(Image credit: Unfrozen)
Big Preview

The Big Preview art of Heroes of Might and Magic: Olden Era showing a vampire holding a glowing skull

(Image credit: Ubisoft, Hooded Horse)

This week we're exploring the revival of an iconic strategy series. Stick around for more exclusive access to Heroes of Might & Magic: Olden Era, from hands-on previews to new developer interviews.

He's been a fan of Heroes since the days of King's Bounty, largely considered a precursor to Heroes of Might and Magic itself, and though the dev team is a fan of the franchise as a whole, his heart lies with Heroes 2 and 3. Which makes sense, given that Olden Era homages them most of all.

I ask if the name Olden Era intentionally sounds like "golden era," suggesting the peak of the franchise to be those two instalments respectively. It's not that deep, it turns out, but it is a happy coincidence. "The name reflects our attention to the basic gameplay loop, which we do think is still pretty solid and pretty good in terms of replayability, in terms of the overall interest of the player base," he says. "That's the foundation. And we want to build from the beginning."

Heroes of Might and Magic: Olden Era screenshot of the Necropolis faction key art

(Image credit: Ubisoft)

Tale as old as time

Heroes of Might and Magic: Olden Era is not a remaster or a remake. That, Fedorov makes abundantly clear. But he cites the words of another strategy game icon when I ask how Unfrozen approached this decades-long legacy in the first place. Where do you even start?

"The components of a good sequel are one-third old stuff, one-third improvements, and one-third something new," Fedorov says, paraphrasing Civilization creator Sid Meyer. It seems this is Olden Era's philosophy in a nutshell.

Looking at gold storage in a snowy area of the map in Heroes of Might and Magic: Olden Era

(Image credit: Hooded Horse, Ubisoft)

The push to deepen RPG elements, like character leveling and the Faction law points system, are two such examples. Not only do these exist "to give the player more freedom" in crafting a unique build for heroes and their armies, Fedorov points out how the law system in particular helps flesh out the identity of the Factions as discrete entities.

Of course the mystical fey of Sylvan don't look like Schism's interplanar dark elves, but since different laws pertain to different factions, it builds a mechanical distinction atop the visual one. This is bolstered by how each Faction has unique structures that can only be built in their cities. For example, Hive – one of the two new Factions coming in Early Access – awards visiting heroes two permanent attack points, while Necropolis has a building that lets you transmute creatures of other Factions into a similar-leveled Necropolis creature of its own.

Paired with creature perks to synergize with overall Faction perks, it's easy to carve out archetypal playstyles for each Faction. Sylvanian armies are all about boosting Focus points in combat, Necropolis creatures can leech health from enemies, Hive lets you lay some bug eggs on the battlefield to generate stacks of insectoid creatures on the fly (pun intended), and so on. According to Federov, the aim is to "make something which is upscaled but foundational at the same time," always building on the core of Heroes to make it more involved than ever.

HOMM olden era demo

(Image credit: Hooded Horse, Ubisoft)

Matter over mind

A key factor of that is, of course, the multiplayer experience. Fedorov describes competitive strategy as "a separate culture" now, a far cry from the days of LAN parties he remembers in the early '90s. Modern games have modern expectations of how online multiplayer should work, and even as someone who prefers the sound of local "hot seat" multiplayer mode, I'm impressed by Unfrozen's broad vision.

According to Fedorov, some players have spent 200 hours or more in the demo already, which makes my humble 20 sound like rookie numbers. "It's amazing, and that's because the random map generator gives you an incredible, probably unlimited amount of replayability. You can spend tens of hundreds of hours playing on different templates and you don't get bored. So our multiplayer is also built around this randomly generated map."

I had a glimpse at some of these modes during my recent hands-on with the newest build. One sees resources in short supply as a consequence of a map-wide disaster, another involves hunting down Pandora's boxes… I scrolled and scrolled for ages, and there's no shortage of pre-made templates to explore.

HOMM olden era demo

(Image credit: Hooded Horse, Ubisoft)

This expansive approach to game modes applies to the game's multiplayer aspects, too. Heroes of Might and Magic: Olden Era will have three online multiplayer modes, each with its own matchmaking system.

"We did a lot of interviews with different programmers, streamers, multiplayer fans, tournament organizers and such, and asked them what they would need," says Fedorov. It helps that the Unfrozen team is made up of strategy game champions who have reigned high on tournament leaderboards for years, giving the developer a natural understanding of modern competitive gaming.

"There will be a separate ranking system [for each mode]. So you will be matched, not just with the ones who are close to you and will have better a ping with you, but with the ones who have the same level of skill." He likens it to how matchmaking works in games like Starcraft, asserting that catering to casual as well as competitive players is of prime importance. "You will also be able to create custom games with your friends and play against them with literally any kind of conditions, whatever you like."

Heroes of Might and Magic: Olden Era big preview screenshots of expanded battlefield with extea hexes added in the demo update

(Image credit: Ubisoft, Hooded Horse)

A journey with no bounds

Looking ahead to Olden Era's Early Access release – the date of which has yet to be set – Fedorov is optimistic about what else could follow. Including, potentially, a console launch on PS5 or Xbox Series X.

"There is no reason to not spread the game if it's successful," Fedorov says when I ask whether he thinks Olden Era could succeed on console, too. "If it fits with the expectation of the audience, there is no reason to hold it on PC. I cannot promise you any other platforms at the moment, and it's a big question for the publishers as well." Early Access Steam games, understandably, seem far easier for developers to work with than console platforms.

"You will also be able to create custom games with your friends and play against them with literally any kind of conditions..."

Denis Federov, CEO

"When you work on one or two builds at the same time, not on five or 10, you can focus on that. You can focus on fixing stuff and growing the game with the community." He also mentions the added stressor of remapping controls for controllers, not to mention the need to reformat the UI. "And this is what we're probably going to do later, after Early Access."

It all links back to the immense responsibility of making a Heroes game, and Fedorov's personal relationship with the franchise gives him the unique privilege of seeing Olden Era as both a player and a developer.

Heroes of Might and Magic
Image credit: Ubisoft
A snowy turn-based battle in Heroes of Might and Magic: Olden Era
Image credit: Unfrozen

"You feel this power in your hands, and you're moving armies, moving heroes, moving creatures, characters, and so on. But at the same time, for me, the thinking [aspect] is important," he says of why the genre has been enduringly popular decade after decade. "Whether you're against an AI opponent or against other people in PvP, it's a great feeling of satisfaction to feel that you overcame something – overcame yourself, overcame some obstacles against you. This is what makes the games fun."

Ultimately, that's the thing that drives Fedorov and the team at Unfrozen forward: a deep love of strategy games and the people who play them. "We have pro gamers on the team, just playing on an incredibly high level, but we cannot build the game for them [alone]. It's just suicide. We're trying to satisfy everyone, and casual players are obviously a priority," he says to wrap up. "After all: Heroes is for everyone."


Heroes of Might and Magic: Olden Era is coming to PC in 2026, published by Hooded Horse and developed by Unfrozen.

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Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

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