Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Splinter Cell: Chaos Theory represented almost the very best of the graphical technology available at the time, and the team behind it would have been hard-pressed to have pushed it any further.
Speaking to Edge Magazine, Clint Hocking - creative director on Chaos Theory and a writer and designer on the original Splinter Cell - said that when it came to the third game in the iconic stealth series, "we couldn't have gotten more out of the hardware if we wanted to. In many ways, Chaos theory and a small handful of other titles led the transition to a sort of pseudo-next generation."
That not-quite new generation was kickstarted by the original Xbox. Arriving more than 18 months after the PS2, and well after the Sega Dreamcast, Hocking says that Microsoft's first console kicked off a "paradigm shift in rendering technology." As with any new console, it would take a few years until developers worked out how to get the most out of the hardware - but by the time Chaos Theory arrived, a few months before the Xbox 360, Hocking and his team had pushed it as far as they thought it could go.
That work paid off. While Chaos Theory was well-received on most major platforms, it was clearly at its best on Xbox, where it still boasts its best scores to this day. Hocking maintains that the improved lighting and rendering on that platform compared to the PS2 and PC releases was only "made possible for the first time by the Xbox."
Don't believe us? Check out our list of the best Xbox games of all time.
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


