The Blood of Dawnwalker lead say the medieval vampire RPG is a "narrative sandbox" with quests that "can be completed in any order, skipped entirely, or even never discovered at all"

The Blood of Dawnwalker protagonist up close
(Image credit: Rebel Wolves)

I think part of the appeal of being an immortal, omnipotent being like a tortoise or, I suppose, 14th century European vampire in the upcoming RPG The Blood of Dawnwalker, is that you can crush the world to your will. I'd use all that influence to coax waiters into giving me an extra bowl of chocolate mousse, or, more realistically, skip all the quests I find too annoying in The Blood of Dawnwalker.

I'm not letting power, or a blood rush, go to my head – allowing players to skip quests entirely, or complete them out of order, is actually the point of The Blood of Dawnwalker's "narrative sandbox," which is one of its "key mechanics" according to creative director Mateusz Tomaszkiewicz in a new PlayStation blog.

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Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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