Starfield seamless space travel hopium is at a new high as Bethesda boss Todd Howard teases "using outer space and things in ways that we haven't" in future updates
Here we go again
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Although Bethesda Game Studios promised improvements to space travel in Starfield late last year, the seamless experience that fans have yearned for since the space game's 2023 launch hasn't quite made its way over yet… but hope for it isn't dead.
In fact, it's once again been sparked in many a hopeful player's heart thanks to a recent chat between Todd Howard and Kinda Funny, in which the Bethesda boss sets expectations of what fans can anticipate to see come to Starfield. "It's updates and things that change the game, not in an isolated way, but sort of 'meta,'" Howard states. "Using outer space and things in ways that we haven't." The key here is "in ways that we haven't."
A Reddit thread puts the community's hopium on display, with the poster writing, "Is Todd Howard hinting at seamless space travel here?" They include a screenshot of the quote from Kinda Funny, along with lead creative producer Tim Lamb's past assertions that "part of the team has been focused on space gameplay to make the travels there more rewarding." The fan explains that the two developers' comments point to seamless space travel.
Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") from r/Starfield
"Taking both Tim Lamb's and Todd Howard's comments into account, I'm really struggling to see what else this could mean at this stage," they say. "There will probably be plenty of updates to various gameplay systems, but I think the major feature will be this: seamless travel between planets. No more fragmented gameplay interrupted by loading screens, we'll genuinely feel the trip from one world to another."
Comments offer a mixed bag of similarly excited folks who think it "would be nice," and others who don't see it happening anytime soon. "Although I would love this, I cannot get my hopes up just because you never know how they can interpret 'space travel,'" as one puts it. "Could be fuel economy, could be being boarded by pirates, could be seamless (like flying into a star and dying)…would be great if any of those."
Another player adds, "If I've learned anything from my time with this game and its hype, it's don't speculate at all." As an increasingly disappointed Elder Scrolls 6 hopeful myself, I'd sadly have to agree here – although seamless space travel would be cool.
Weekly digests, tales from the communities you love, and more

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


