Ex-Witcher 3 lead says CDPR initially worried the RPG's massive story didn't fit "the play style of an open world game"

The Witcher 3
(Image credit: CD Projekt Red)

Former Witcher 3 lead quest designer Mateusz Tomaszkiewicz says CDPR initially worried that people wouldn't vibe with the beloved RPG's massive story in an open-world setting.

Recently, I had the chance to sit down with Tomaszkiewicz for a wide-ranging conversation about his new project, the open-world dark fantasy RPG Blood of Dawnwalker, in development at Rebel Wolves. At one point, I asked him if he thought Dawnwalker's unique "time as a resource" mechanic might turn off some players, and he explained that he's well familiar with taking risks in games, having helped make The Witcher 3, the RPG series' first true open-world entry.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.