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  1. Games
  2. RPGs

Dev says selling 300,000 copies of his dwarf RPG meant "completely changing my life" and watching tax, Steam, and publisher cuts stop him from becoming a millionaire

News
By Anthony McGlynn
Published 15 July 2026

He's still living comfortably on what's left

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Dwarves: Glory, Death and Loot
(Image credit: Sidekick Publishing, Gamersky Games)
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Game development is not a career where many people make a fortune. Most are lucky to get back the monetary cost of their project. Occasionally, you see the opposite, such as what happened for the solo developer behind Dwarves: Glory, Death and Loot.

That dev, operating under the name Hamma Studios, made a Reddit thread commemorating the four year anniversary of what's now a notable milestone for their career. In July 2022, they noted a flurry of activity on the Itch.io demo for what would become Dwarves, as it was played over one thousand times.

This led to a spurt of motivation for them to do more, though at the time they were unsure when an update might come, since they were just a hobbyist developer at that point. Well, a lot can happen in four years, and now Hamma Studios has shifted over 300,000 copies of the game, turning that hobby into a full-fledged career.

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"That prototype became Dwarves: Glory, Death and Loot and has now sold 300,000+ copies, completely changing my life," they write. "Guess the most important part is to just never give up. The 300,000+ copies were sold across Steam, Nintendo Switch, Android and iOS."

To be honest, it doesn't matter where they were sold – those are the exact opposite of rookie numbers. The full version of Dwarves, an auto-battler strategy RPG of sorts, arrived in January of this year on Steam, where SteamDB estimates over half of those 300,000 copies were sold, and over 80% of its reviews are positive.

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A quick glance at Steam Charts reveals an all-time high of 5,195 concurrent players for Dwarves, which is not bad at all for a one-person, single-player release. In the comments of their post, the dev writes that, although "cuts and taxes" mean they aren't quite a millionaire, they're still in a good place financially.

"I get to live comfortably as a full-time gamedev (at least for a few years)," they write. In a follow-up comment, they break down how $1 million dollars in gross revenue on Steam would theoretically only yield $185,000 take home pay due to various charges, taxes, and so on.

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One particularly notable chunk is a 40% cut for an imagined publisher. Sidekick Publishing and Gamersky Games co-published Dwarves, though it's unclear how their arrangement compares to the hypothetical presented.

That might seem like a lot, but since Hamma Studios is just one employee, there was likely substantial work taken off their desk in the deal, spread across admin, PR, marketing, and other headache-inducing bits and pieces.

All in all, the story is an interesting data point and a glimmer of hope during a distressing time in the games industry and game developers. Chase your dreams - you never know where they may take you.

Making Fallout and Elder Scrolls games will "be harder than ever now" following Xbox cuts, say laid-off Bethesda devs calling loss of institutional knowledge "staggering"

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Anthony McGlynn
Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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