Trade Goods and Trading in Crimson Desert explained
Make money with Wagons as you carry Trade Goods across Crimson Desert
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Trade Goods in Crimson Desert are special items that you'll likely find out adventuring and exploring, special blue items that don't have a clear purpose.
The key here is that trading can be a way to earn quite a lot of money in Crimson Desert, moving these goods between Trading Posts, but it requires time, investment, some attention to the in-game economy, and ultimately a big wagon to transport it all in.
If you're finding Trade Goods and want to know how to sell them, I'll explain how it works in our guide to trading below.
Where to sell Trade Goods in Crimson Desert
You can sell Trade Goods at two types of locations:
- Black Markets. You can sell Trade Goods to black markets for pretty low returns, but it's easy to do, doesn't require any preparation, and is a fine enough way to get rid of small amounts of goods you have no intention of selling properly. If you're not interested in Trading Properly, there's a Trade Goods Black Market on the West side of Hernand town, Southeast of the jail.
- Trading Posts. These are the proper locations to sell Trade Goods in Crimson Desert, where you can sell packaged goods in bulk for profits accordingly. We'll go into the process below, but you'll find Trading Posts around the world as you explore, including the Royal Trading Post to the West of Hernand Castle, and the Goldleaf Guildhouse that opens up after the Crimson Desert Kailok the Hornsplitter boss fight.
Trading explained and how to use Trading Posts
If you want to sell Trade Goods properly to Trade Posts, you need to take the following steps:
- Develop the Greymane Camp at Howling Hill until you complete Brice's Request and get a wagon workshop with a wagon in it.
- Speak to Carl, the Provisions Keeper, to package any unpackaged Trade Goods, so as to prepare them for trading. This costs 100 Copper per item.
- Talk to Brice to retrieve your wagon and load it with packaged trade goods from either your inventory, or the camp supplies. You need at least 25 of a specific item to sell it, as Traders only buy in bulk!
- Inspect Trading Posts using the map function to find one that is buying the specific Trade Goods that you have equipped, ideally at a high price.
- Drive the loaded wagon to the Trading Post and speak to the manager to sell your goods.
- While at the Trading Post, you can choose to buy more Trading Goods from them and load them onto your wagon. If you want to, you can then continue to a new Trading Post to sell those goods!
Most major cities have Trading Posts that you can use somewhere, but you'll also want to make sure that you're getting the best possible deal for your goods. The last thing you want to do is to spend hours rattling across the map, only to discover that the Post isn't buying the wares you have, or that they'll buy them for a poor price that doesn't make the journey worth it.
How to get wagons for trading
To get Wagons for Trading, you need to expand the Greymane camp at Howling Hill to level 2 (done by completing all the Embers of Return Greymane quests) and then fulfilling Brice's request. This will open up a new mission type at the Timberturner Wainwright, west of the Crimson Desert House of Healing, where you can commission wagons built for the Greymanes. Those will then appear at Brice's workshop, where you can load them with goods accordingly as laid out above.
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Is trading goods in Crimson Desert worth it?
Honestly? Not really, unless it's something that actively sounds appealing to you. Trading goods is a big, expensive process that can indeed be profitable, but it takes so long that you might as well make that money doing other, more exciting things rather than just driving a wagon around the landscape. If your goal is rapid wealth, you'd be better off using our Crimson Desert money farm method,
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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