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Clair Obscur: Expedition 33 started as a "completely different game set in Victorian England," not the French turn-based RPG we now know and love

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By Anna Koselke published 18 June 2025

It was originally called "We Lost"

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Clair Obscur: Expedition 33
(Image credit: Kepler Interactive)
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It turns out that Clair Obscur: Expedition 33 wasn't always based in France – the turn-based RPG was, in fact, originally planned to be set in Victorian-era England.

Lead writer Jennifer Svedberg-Yen confirms as much in a recent episode of the Academy of Interactive Arts and Sciences' Game Maker's Notebook on YouTube, recalling how she met director Guillaume Broche. Amusingly, she actually first reached out to Broche after he posted on Reddit, looking for voice actors for his "ambitious AA game project" – the game project that would end up becoming Clair Obscur: Expedition 33 later on down the line.

As Svedberg-Yen says, and Broche's old post confirms, this project was initially titled "We Lost" and "actually a completely different game set in Victorian England." Work progressed on the original game until Broche told Svedberg-Yen and the other developers to "forget what that story we were working on" and "think bigger." It sounds like the OG project was just about fully fleshed out story-wise, too.

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  • A screenshot of Gustave in Clair Obscur: Expedition 33. Clair Obscur: Expedition 33 lead writer "thought of it almost like writing an HBO drama"
How Clair Obscur: Expedition 33's Epic Story was Crafted | Game Maker's Notebook - YouTube How Clair Obscur: Expedition 33's Epic Story was Crafted | Game Maker's Notebook - YouTube
Watch On

"Part of me was sort of annoyed because we had just finished working on the narrative bible for this other story," laughs Svedberg-Yen. There were 20-30 pages of "character timelines, story arcs, and all the narrative beats," but ultimately, the writer thinks it was good for them to "start from scratch together." As a blossoming fan of Clair Obscur: Expedition 33 myself, I'm inclined to agree – and I'm certain I'm not alone.

In just 33 days, the turn-based RPG sold 3.3 million copies – almost as though it was fated to end up the gem that it is now. It also currently boasts a perfect rating on platforms like Steam, with countless reviews discussing how fun and well-written it is. While it's intriguing to think about what an alternate universe's "We Lost" game looks like, it's amazing to see how far the idea has evolved since it sprouted and took shape on Reddit five years ago.

A piece of me will always wonder what could've been, though. Fingers crossed that another turn-based RPG set in Victorian-era England could still come to fruition one day.

Playing the turn-based RPG yourself? Here are our best Clair Obscur: Expedition 33 tips to read ahead of diving into one of this year's greatest new games yet.

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Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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