A Persona and Shin Megami Tensei artist trained an AI model to draw like him, and look at that, it wasn't worth it

The Qadištu seen in Shin Megami Tensei 5: Vengeance.
(Image credit: Atlus)

Persona and Shin Megami Tensei's iconic artist Kazuma Kaneko has trained an AI model to create artwork based on his style for his next game, but in the end, he reckons it would've been quicker to just create the art himself.

Former Atlus artist Kazuma Kaneko is one of those video game artists that has cemented themselves as a legend thanks to their style. From the early days of the Megami Tensei, through Shin Megami Tensei, Persona, Devil Summoner, and most recently, Metaphor: ReFantazio Kaneko's art style and demon designs have been as much of a main character of the series as anything else. Kaneko was even brought on by Capcom to design Dante and Vergil's Devil Trigger designs for Devil May Cry 3.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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