These indie devs gave their co-op roguelite away for free for 24 hours – 2 million people claimed it, and now it's relaunched at $5 with the backing of the Deep Rock Galactic studio
Guntouchables studio Game Swing says the game's launch "has blown all our expectations for getting the game off the ground"

Game Swing, the developer behind the new indie action roguelite Guntouchables, released the game for free for its first 24 hours, and in that timeframe a staggering two million people claimed it, which may or may not have contributed to Deep Rock Galactic publisher Ghost Ship picking up the publishing rights.
In an update shared to the Guntouchables Steam page, Game Swing announced that "over" two million copies were given away in the game's 24-hour launch window, "smashing every expectation we had.
"We're blown away, and incredibly grateful for all the excitement, support, and kind words you’ve been sharing with us," Game Swing said.
Guntouchables is a co-op shooter where one to four players touch down on a fallen world savaged by hordes of mutants, lending a vaguely Vampire Survivors-esque bullet hell element to the gameplay.
Solo players and teams pew pew mutants in attempt to complete objectives and collect UpCrates for cash and perks that'll help to avoid becoming overwhelmed by the game's gradually escalating difficulty, and in between runs you'll choose as a solo player or vote as a team on a variety of random enemy mutations as well as player perks.
If that sounds fun to you and you missed out on the giveaway, don't fret, it's available at a very modest $5 full price. And although the game hasn't managed to rack up a stable of reviews that's proportionate to the two million people who own the game, the developers are explicitly encouraging players to provide feedback and report any issues they come across.
"We're a tiny dev team of just 5 people so we don't have the resources of a AAA team. Therefore, every message, every report, and every bit of encouragement means the world to us. Together, we're making Guntouchables better, smoother, and more fun for everyone."
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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