Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
The Big Preview | The eclipse clears on our new gameplay and Housemarque interview access as we dig into your next PS5 must-play
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
I love PlayStation's games, but in a portfolio dominated by cinematic adventures there's something refreshing about Saros being staunchly "gameplay first". That's how Housemarque introduces me to its Returnal spiritual successor after I'm ushered into a cinema-room and blasted with some of the prettiest, scariest particle effect bullets I've seen in my gaming career. Thee hours later, having devoured the game's opening for myself, I'm blown away. Oozing confidence, Saros is so far one of the best PS5 games yet, and a first-party triumph. It feels poised to stick the landing.
Described to me as a "a dream project by a dream team", Housemarque has made it clear to me that Saros wouldn't exist without the Finnish studio's 30-year history behind it, of iterating, tinkering, and honing its devotion to twitchy action. Which doesn't mean there's no narrative to speak of. Lead character Arjun Devraj is played by Rahul Kohli, so there's star power there. But, helping it stand out from the other PS5 games I love, the story is "like an onion", layered, and up to the player to peel back if they so wish. Otherwise, you can jump back in for roguelike run after run.
Each run through the deadly environments in Carcosa is random, but still has the touch of designers. Housemarque explains these are "handcrafted levels, reassembled each run", and at times that comes across as I enjoy navigating spaces but also sometimes in how I don't think about it. With chaotic firefights constantly happening, I'm never getting lost in its beautiful spaces (with visual effects powered by Housemarque's own Graphite pipeline).
Each of Saros' roguelike runs aims to be about 30-minutes long, I'm told, but the strong loop that respects my time and enables constant forward momentum means I'm likely to devote many hours to running it over and over again. Join us here on GamesRadar+ as I unpack my time spent playing Saros early, and chatting with the developers at Housemarque with daily articles and videos diving into everything you need to know about this Returnal follow-up, which is shaping up to be one of the most exciting new games of the year.
Check in between March 26-30 to explore our Saros Big Preview, our final deep dive into PS5's next must-play ahead of its April 30 release.
Saros: The Big Preview
With Saros, Housemarque has evolved on everything I loved about Returnal while also being a huge step forward. Not only does it feel like a development team more comfortable with the PS5 hardware, but Arjun's shield combat and armor progression makes each roguelike run feel like they matter more than ever. Constantly teasing me to dive into danger, I'm excited to jump back in.
Saros isn't just about dodging and shooting, but shielding up as well. It might seem simple on the surface, but "that one thing changes everything," lead game designer Abebe Tinari tells me. Adding nuance to every firefight, each clash with the dangers of Carcosa is another opportunity to skirt certain death in exchange for supercharged power-ups, so you can blast enemies back.
Returnal spiritual sequel Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways. Rather than flattening the difficulty, Saros gives you the tools to rise to meet Carcosa's power curve, and to weigh up which risks you're willing to take on in order to catch a break in other areas. How challenging do you want it to be?
With Saros, Returnal's spiritual successor, releasing on April 30, we're almost set for the next PlayStation 5 must-play. That's pretty soon, but also means we already know loads of information about exactly how the game will play, its story premise, where you'll be able to play it, and many more details. In our big explainer, we break down everything you need to know ahead of launch.
New Saros Gameplay
Dive Deeper into Saros
In pursuit of the ideal roguelike, Saros runs are shorter than Returnal's as Housemarque wanted to "keep the feeling of danger" and "reduce the feeling of helplessness"
Saros throws anything that slowed Returnal down out the door, meaning it'll be tough for other games to keep pace with my most anticipated PS5 game of 2026
Loop back to our best roguelike games ranking for more like Saros!
Weekly digests, tales from the communities you love, and more

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
