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  1. Games
  2. Roguelike Games
  3. Balatro

"I still have a job to do": Balatro creator says selling 5 million copies hasn't really changed his lifestyle, and he's focused on updates instead of new games

News
By Jordan Gerblick
Published 7 February 2025

LocalThunk is hard at work on Balatro update 1.1

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ben starr dressed in harequinn makeup chomping down on a banana
(Image credit: LocalThunk)
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Despite single-handedly making one of the most successful indie games of 2024 and selling more than five million copies, the creator of roguelike poker sensation Balatro hasn't let success change his lifestyle much.

Talking to Bloomberg, the solo developer who goes by LocalThunk revealed he's been able to quit his job in IT and buy a house with his partner thanks to the success of Balatro, but, otherwise LocalThunk's life has been relatively unaffected by his newfound wealth.

"It's been a lot of stress, but very fulfilling, being able to walk on something that I love all day, every day, as long as I want," LocalThunk said. "We'd been living below our means anyway when I had that IT job, so our lifestyle hasn't changed all that much. I travel a little more so I can visit friends. I'm just trying to be responsible right now with anything. I still have a job to do."

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Without a day job keeping him preoccupied, LocalThunk is able to dedicate his work day to making updates for Balatro. In the same Bloomberg interview, he revealed he's working on Balatro update 1.1, which will add new Jokers and a revamp of the confusing Matador Joker. That, he hopes, will be out sometime this year.

As for what's next for LocalThunk post-Balatro, he's not quite there yet, telling Bloomberg he gets "obsessed with something for a long time." Although he admitted he's had ideas for other games, he said, every time his mind goes to new games, he thinks, "'you can't do that right now, you're in the middle of something else.'"

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After an unbeatable year for Balatro, we asked a professional poker player to break down what makes the indie roguelike so good.

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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