Resident Evil 1 devs were so insistent on having action mechanics like charged attacks and sidesteps that director Shinji Mikami let them do a test run, but it just made killing zombies look silly and not scary

Resident Evil screenshot showing a man pointing his gun straight ahead, a young woman in gear standing bheind him
(Image credit: Capcom)

During Resident Evil 1's development, there were enough developers that wanted to see the game take on more action mechanics like charged attacks and sidesteps that director Shinji Mikami allowed them to do a test run, but thankfully, they all saw the light when they witnessed how goofy it looked having Chris Redfield charge at zombies.

This comes straight from Hideki Kamiya, planner of the original Resident Evil, director of Resident Evil 2, and PlatinumGames co-founder. In a series of machine-translated tweets (via Automaton), Kamiya explained that Mikami's vision for Resident Evil 1 as purely a horror game clashed with devs' ideas for action elements.

"That image from back then stayed in my mind for a long time, so when I started working on my version of Bio 4 (and later DMC), I decided, 'This time, let's ditch the 'fear' and go all-in on action,' and the very first thing I decided was to adopt the sword… I remember being thrilled, thinking, 'Finally, I get to use a sword!'"

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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