"One wrong move and everything's lost": Metaphor: ReFantazio battle lead explains why turn-based JRPGs rule and why they absolutely have to be hard

Strohl, Gallica, the protagonist, and Hulkenberg in a Metaphor: ReFantazio anime cutscene screenshot.
(Image credit: Atlus / Sega)

Metaphor: ReFantazio's combat is another feather in Atlus' already impressive cap, but the game's lead battle planner reckons difficulty is a huge reason why turn-based fights can be so, so good.

Kenichi Goto is no stranger to the formula either, having led the combat systems for Persona 5 Royal, Persona 4 Golden, and other beloved games before working on Metaphor: ReFantazio.

With so much good work behind him, GamesRadar+ asked him about the ideal difficulty for a turn-based game in an interview at the Game Developer's Conference 2025, and he said he prefers the ones where you make "one wrong move and everything's lost." Making turn-based games at least a little tough is so important, according to Goto, "to preserve the feeling that [players] can’t get careless otherwise risk total game over," especially since it's easier to mentally tune out of a simple turn-based battle than it is an action one.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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