Rockstar devs allege crunch is so common at the GTA 6 studio that it's "built into" contracts and you have to "opt out" of it
Rockstar has also been accused of unequal pay
Rockstar developers seeking union recognition claim the company's crunch problem is so entrenched that it's actually been codified in contracts as a way to skirt labor regulations.
Multiple devs spoke to Game Developer about the goals of the Rockstar Game Workers Union – voluntary recognition chief among them. Fighting crunch is also at the top of the list.
"Crunch is prevalent enough that the company built into our contracts, as standard, an opt out of the Working Time Regulations," one developer says, referring to a UK labor regulation which states, among other things and with some exceptions, that people "cannot work more than 48 hours a week on average" and can opt out of an imposed 48-hour week.
However, this employment right can be waived voluntarily, and Rockstar's been accused of countering it with its own opt-out agreement which paves the way for crunch. By accepting the terms – to, you know, get a job – employees can open themselves up to heavy overtime.
"The union successfully ran a campaign to inform people they could opt back in to the regulations at any time, which resulted in Rockstar management simplifying the process and removing the obligation to meet with HR," this developer adds. "Part of the problem with crunch is that there is not an agreed definition, and now it seems the company thinks that offering specific and limited compensation as an incentive for overtime means it no longer qualifies as crunch."
As GTA 6 approaches its long-delayed launch, crunch at Rockstar is reportedly uneven, with some teams avoiding it while employees in other disciplines "seem to never get out of it."
These developers also allege that Rockstar has enabled and tolerated a culture of unequal pay, with the median gender pay gap reportedly widening at the studio amid canceled pushes to balance it. This pay culture reportedly sees significant portions of employee wages regularly withheld in the form of inconsistent bonuses, with up to 20% of expected pay sometimes vanishing for unclear reasons, including "completely subjective or retroactive criticisms."
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This week, Rockstar confirmed it will "arrange to meet" union reps.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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