GTA Tokyo "almost actually happened" until the idea fizzled out: "It doesn't make sense to set it in some left-field location for novelty"
What could have been…
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Do you have big dreams of the Grand Theft Auto games crashing through Colombia? Veering through Vienna, going international? Well, crush them. Former Rockstar technical director Obbe Vermeij says it'll never happen.
"It doesn't make sense to set it in some left-field location for novelty. GTA: Toronto? It just wouldn't work," Vermeij says decisively in a new interview with GamesHub. Rockstar is probably not willing to add financial risk to an already disgustingly lucrative franchise. "It's just not realistic. I would love it, and if games still took a year to make then yeah sure, you can have a little fun, but you're not going to get that when there’s a GTA every 12 years."
"We had ideas about GTA games in Rio de Janeiro, Moscow and Istanbul. Tokyo almost actually happened," Vermeij explains. "Another studio in Japan were going to do it, take our code and do GTA: Tokyo. But then that didn't happen in the end."
With a bajillion-dollar franchise like GTA, "it's too easy to go let's do what we know again." To play it safe. The familiar sun and smog of Vice City, USA is reliable, "and also America is basically the epicenter of Western culture, so everybody knows the cities, even people who haven't been there. They have a mental image of the cities."
"Nobody is going to say that they're not going to play GTA VI because they’ve already played Vice City. That doesn’t make sense," Vermeij concludes. "They'll revisit New York again. They'll go back to LA or maybe Las Vegas. I'm afraid we're stuck in this loop of about five American cities. Let's just get used to it."
Weekly digests, tales from the communities you love, and more

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


