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GTA 6 has a lot to live up to, a former Rockstar dev says Vice City was so accurate he could use it as a map to get around real-life Miami

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By Iain Harris published 21 September 2024

Need directions? Former Rockstar Games writer Lazlow Jones might be your guy

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Grand Theft Auto character and developer Lazlow Jones as shown in game art
(Image credit: Rockstar Games)
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Making open-world games comes with many perks, though one unexpected one, as former Rockstar Games writer Lazlow Jones explains, is that you might already know your way around a city you've never visited.

Speaking to comedian, actor, and radio personality Dan Soder on his podcast, the Grand Theft Auto and Red Dead Redemption veteran recalls a press trip to Miami to promote GTA 4 that was made all the easier not because Jones has visited the city before, but because he helped create GTA: Vice City.

"Me and this guy who worked at Rockstar are driving, and I go, 'This is starting to feel really familiar,'" he says. "I go, 'If we go around this corner, there's a strip club.' Went around the corner: strip club. I was like, 'Yo! I know how to get around town.'"

Article continues below
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Working at Rockstar Games with Lazlow pic.twitter.com/JSudxn1hM4September 13, 2024

Now, you might think the achievement isn't that impressive – I imagine Miami has heaps of strip joints – but it's not the first time it's happened. As we previously reported, one professional footballer said playing GTA 5 made his move to Los Angeles easier because he already knew his way around. Uncanny.

While Jones isn't around to help shape it, GTA 6 takes us back to Vice City. Folks are looking forward to many parts of the upcoming open-world game, though another highlight we can add to our list is that if you find yourself in Miami in the future, you might be able to get around town just fine.

As for Jones, his new open-world game is apparently less mysterious if you listen to the studio's audio series: "A lot of the questions could be answered by listening."

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I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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