Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"

Half Life screenshot showing GMAN

In the realm of debut games, not many can come close to Valve's Half-Life in terms of just how impactful it was for the industry. Sure, the company may be known more for Steam, MOBAs, and ignoring Team Fortress 2 nowadays; but the original Half-Life was the most explosive release for the FPS genre since Doom released five years prior thanks to its impactful storytelling and gameplay (plus it spawned Counter-Strike). But as it turns out, there was a point where Valve was considering another game to make its grand debut with.

Valve's former chief marketing officer, Monica Harrington, spoke at the 2025 Game Developers Conference (GDC) during the panel 'How Valve Became Valve: An Insider's Account,' which was attended by GamesRadar+. During this panel, Harrington recounted that while recruiting the team to make Half-Life, the studio was headhunting developers from across the world and convincing them to move to Seattle. However, there was another idea to build the team that never came to fruition.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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